Wildroo
07-27-2006, 02:04 AM
Ok- I've got a problem. I've skinned and completed most of the setup for a character in Maya and now I need to add another part to the character that I decided to skin instead of make with cloth. Problem I have now is that the skeleton CANNOT go back to the bind pose due to moveing two joint axis and setting up a few of the joints within the connection editor to controls or multiplydivide nodes.
I do not want to have to redo all my connections OR the skinning since I used muscle deformers on it.
Is there any way to skin a new model to the joints without it having to go back into the bindpose or a way to temperarly ignore inputs/changes to all joints?
Big thanks if you can hlep me on this!
Antonio
I do not want to have to redo all my connections OR the skinning since I used muscle deformers on it.
Is there any way to skin a new model to the joints without it having to go back into the bindpose or a way to temperarly ignore inputs/changes to all joints?
Big thanks if you can hlep me on this!
Antonio
