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CosmicBear
01-21-2003, 01:45 AM
hiya,

is there any way to speed up the cloud bonet-tool?
i'm painting the maps on a plant with 48 leaves (leafs?) - one single object. each leaf has three bones. as i paint on the maps for the different leaves, i hide the others with the polygon-selection.
the weighting of the mesh takes forever... is there any way to speed up claud bonet? i'm on a Macintosh Dual G4, 2x1GHz, 1 GByte RAM, NVidiaGForce4MX.

When I'm running cinema under OS X (10.2) it is so slow that there is no chance of having a usable workflow. it get's even worth when i turn on Open GL. it's a little bit better when running cinema under OS 9, but still not that good. am i doing something wrong? the mesh itself is not that heavy....
everything else is quite fast, even scenes with lots of polygone has a pretty fast scene-refreshment, but as soon as it goes to cloud bonet, it feels like, i'm driving with my parking-break still on. :(

Srek
01-21-2003, 08:20 AM
Hi,
claude bonet stores the weighting information for every bone involved. This way it has to do this for 48x3=144 Bones for every stroke + calculating, display etc.
Since this is only singlethreaded (only one processor is used) it is no wonder that it gets slow.
Best regards
Srek

CosmicBear
01-21-2003, 09:21 AM
thanks, shrek!
makes sense :)

but how comes, that it is so much slower under OS X than under OS 9? i think, that is kinda weird...

but anyway, i think, i might have to re-think the concept of the plant.

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