Wookie Smack
07-26-2006, 08:15 PM
We just picked up zbrush at work not to long ago, so I am still pretty new at it.
I am having a problem that i cant seem to find listed on any of the forums. I did a quick model in max, properly mapped it for texturing, and exported it to zbrush(it was exported as quads). After I was finished with my model I went to render out a normal map, it looks like zbrush is deleting one tri for every quad on my uv map. The maps in the correct position yet all the triangles are just missing. I went back and exported it with tris instead and that seemed to fix the problem, but from what I've read everyone seems to suggest that you should only export with quads for zbrush. And ive still got to find a way to salvage my work. Is there anyway to fix this problem?
I am having a problem that i cant seem to find listed on any of the forums. I did a quick model in max, properly mapped it for texturing, and exported it to zbrush(it was exported as quads). After I was finished with my model I went to render out a normal map, it looks like zbrush is deleting one tri for every quad on my uv map. The maps in the correct position yet all the triangles are just missing. I went back and exported it with tris instead and that seemed to fix the problem, but from what I've read everyone seems to suggest that you should only export with quads for zbrush. And ive still got to find a way to salvage my work. Is there anyway to fix this problem?
