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g0tenks0
01-21-2003, 12:34 AM
? i've seen many renders in the finished gallery saying they have used brazil. what is this? (i'm not a 3dsmax user):bounce:

Null_Object
01-21-2003, 01:00 AM
Ahh my young padwan learner. 3dstudio max operates by default on a scanline render. But thanks to gracious companies like splutterfish and cebas that have realized that this renderer while being good is not that damn good.

Brazil is a plug-in that adds another render engine to the max current render. To the trained and untrained eye if settings are tweaked the right way you shall see the difference.

Have you ever wondered why your animations or models just don't have that Pixar feel or look. Well it is due to the different render engine they are using dubbed Renderman and by far to the modeling and texture artist. But I think mostly due to the engine.

You also have plugs that mimick a render engine like FinalRender that give you a material shader Instead of adding a entire new engine. Kinda confusing but take my word for it I am Master you are Padawan learner.

-Null

Bobo
01-21-2003, 01:12 AM
Originally posted by g0tenks0
? i've seen many renders in the finished gallery saying they have used brazil. what is this? (i'm not a 3dsmax user):bounce:


Ok, here is an answer for non-Max users, starting around 1991 ;)

From the beginning, 3D Studio DOS R1-R4 and 3D Studio Max 1.x had a scanline renderer - fast but not necessarily easy to get realistic reflections and refractions with.
One of the best Max-based CGI FX shops, Blur Studio in Venice, CA, had some guys developing in-house extensions to Max. These guys, Steven Blackmon and Scott Kirvan, wrote a raytracer which was implemented as a shader (Material/Map in Max terminology). The Max developers at Kinetix saw their work and licensed the code for Max R2 which appeared in Fall 1997. Since then, the built-in raytracer of Max R3, R4 and R5 was based on this code.
But the Blur developers had more ideas. They started the development of RayFX 2 which was intended as an advanced version of the original Max raytracer to explore modern rendering techniques. The Beta was then renamed to "ghost" and started shaping up as a highly modular renderer that could be easily expanded. Scott who left Blur around this time and Steve who worked in his free time while at Blur decided to found their own company and produce a commercial version of the new renderer under the name "Brazil r/s" (r/s = rendering system). The new company selected the funny name "Splutterfish". You can visit their site at http://www.splutterfish.com

An interesting fact is that during their Blur days, the Brazil guys shared lots of inhouse code on the so-called "Blur Beta" site. Lots of free plug-ins were available to every Max user out there. This tradition continued with Brazil - there were free (older or limited, but free) public Beta versions of Brazil during the whole development process, and there are still even after the final commercial version shipped. The product was in Beta for very long time and even used in production before officially hitting the market, which made it very stable and user-friendly.
It supports Global Illumination, fast raytracing, advanced optical effects and is designed as stand-alone renderer with a well-integrated connection to Max (even includes better cameras and light objects to make life easier).
This concept makes versions for other 3D systems technically possible.

This is the short history of Brazil. AFAIK, the name has more to do with the movie & song than with the country, if you are interested...

mlykke
01-26-2003, 04:40 AM
Almost correct Bobo :)

3 things...

1. Ghöst wasn't the beta of Brazil r/s. It was a Proof of concept.
2. The pub test was an alpha of Brazil r/s.
3. The beta of Brazil r/s was never released to the public. Only a few people was on the beta team.

Actually because so many people misunderstood that the pub test wasn't a demo of the full brazil r/s the link was taken off the Splutterfish site. Though the link is still posted on request. :)

It was noted in the #brazil_r/s chat that the roadmap was updated along with a new tech preview gallery:
http://www.splutterfish.com/sf/b_tech.php3

On the roadmap you will also notice that the free pub test will be renamed to RIO. This will hopefully make it even more easy to understand that RIO and Brazil r/s are two different things. Although both comming from Splutterfish, and both very good quality software.

Fitharn
01-26-2003, 11:10 AM
And where would we find the latest Brazil beta? :D

Bobo
01-26-2003, 11:14 AM
Originally posted by mlykke
Almost correct Bobo :)

3 things...

1. Ghöst wasn't the beta of Brazil r/s. It was a Proof of concept.


Never said it was. I just wanted to mention where everything started - RayFX for Max, RayFX2, ghöst, Brazil...


2. The pub test was an alpha of Brazil r/s.
3. The beta of Brazil r/s was never released to the public. Only a few people was on the beta team.



Yep, my bad!
Note that in Blur times, anything given to public was considered a "Beta", hence the "Blur Beta" site... RayFX and ghöst were part of that site, so one could call them "Beta" even if they weren't technically Beta software.

Thanks for the clarifications!

mlykke
01-26-2003, 11:21 AM
Originally posted by Fitharn
And where would we find the latest Brazil beta? :D

Only a small amount of people are on the beta team. When 2.0 is getting closer to release current 1.0 customers might get the chance to beta the 2.0 version.

So.... buying brazil 1.0 will properly be the easiest way to get the beta. Atleast you will buy a very nice render.

contact@splutterfish.com

You can use that email or the http://www.splutterfish.com site.

Fitharn
01-26-2003, 12:42 PM
Ahh k, thanks for the info!

Northchild
01-26-2003, 10:33 PM
Think there'll be an educational version for us poor students? I'm getting SoftImageXSI to go along with max so that I'll have Mental Ray as well, but I'd love to try Brazil. :bounce:

eudemonie
01-27-2003, 09:58 AM
---

Northchild? brazil is not working with any other
3d package (xsi) anyway ... ?

--
eu

mlykke
01-27-2003, 11:40 AM
About an educational version...

Nothing has been decided on that as far as I know.


Keep an eye on the public forum and ofcause the splutterfish site. I'm sure it will be mentioned there.

Northchild
01-27-2003, 02:47 PM
Actually, Splutterfish replied to my email. They said that they were busy and not doing an educational version right now, but to stay tuned.

borch
01-29-2003, 04:12 AM
They still host an old version at http://www.splutterfish.com/download/Brazil_test_0_4_53.zip

And it seems to work fine in 3dsmax 5.1 :)

eudemonie
01-29-2003, 03:13 PM
---

oh thx, i didn't find it with google

i'll give this a try

--
eu

EdmX
02-03-2004, 04:05 PM
Brazil is a really nice country.....
and it is splled with "S"..

:)



CHEERS:buttrock: :)

opus13
02-03-2004, 09:18 PM
not according to your ambassador ;) http://www.brasilemb.org/

the z is used more so worldwide than the s

chautruong
02-24-2004, 07:14 AM
great!!!!!!!...........
<hmmmm, any text about brazil r/s brief history?>
Sorry, I was misspelled:applause:
I 'd like to hear some thing about vray history
Best regards,

Tims0l
02-24-2004, 01:05 PM
does anyone knows whatr this freeware renderer RIO is about?

what is it based on?

Pjanssen
02-24-2004, 02:05 PM
It's based on the normal 1.0 version of Brazil. But it has some restrictions. (take a look at the newspost at 3dhype ;) )

Null_Object
02-24-2004, 05:27 PM
This is a major bump.....this thread is like a year old. Curseth thy that has done the bumping. My response is funny. I don't even remember typing that.

-Null

Tims0l
02-24-2004, 09:12 PM
Originally posted by Pjanssen
It's based on the normal 1.0 version of Brazil. But it has some restrictions. (take a look at the newspost at 3dhype ;) )

haha you sure got me there.

allready read that one but it didnt give me enough info on what it does and what not.

Pjanssen
02-24-2004, 09:16 PM
Originally posted by Tims0l
haha you sure got me there.

allready read that one but it didnt give me enough info on what it does and what not.
Well, as I said, it does everything that the normal version of brazil does too. There are only some restrictions:
-no support for network rendering
-image size has been limited to 512x384 maximum
-file saving/loading limitations:
--scene files can be created/saved/loaded freely between Rio versions
--scene files saved in Brazil Rio will be loadable/savable in Brazil r/s
--scene files saved in Brazil r/s will be loadable, read-only, in Brazil Rio (meaning you will not be able to re-save the loaded file)

http://www.splutterfish.com/sf/downloads/max/BrazilRio/_contents/docs/info.html

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