View Full Version : [Animation] : Yosemite Sam
Stephen Vyas 01-21-2003, 12:27 AM Hi
This is my personal perception of my favorite cartoon character. Hopefully I've communicated it well enough for you to forget for a second that it's just a bunch of moving pictures on the screen.
Yosemite Sam [Divx5.0.2] (http://members.shaw.ca/cgsteve3/sam_animmov.avi)
Cheers
Steve
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Cikala
01-21-2003, 01:02 AM
Mucho cool :)
Good work.
lildragon
01-21-2003, 01:33 AM
:surprised [plugged both cgtalk & 3DFestival] :cool:
Stephen there's nothing more I can say, you brought a classic to life in 3D and kept his original attitude to a T, I absolutely love it!
You have received the CGtalk choice award . Please feel free to display this image anywhere you like! awesome talent!
upon receiving this award, it guarantees you a spot in the cgtalk gallery hall of fame - when it becomes available
http://www.cgtalk.com/plug_award/award_jan_2003_2.jpg
P.S. if you need a different background, please send me a PM with the RGB values.
salud
kappa
01-21-2003, 01:38 AM
Great job on the animation, not sure about the semi cell look, the hat seems to look more 3D than the rest of him.
Love the detail in the ocean movement and the moon.
Great stuff.
cdinic
01-21-2003, 01:39 AM
fantastic work!! I loke the last pose... well done!
audio chugs a bit on my machine...
-Chris
Just great stuff. I loved it. I also loved the fact that you had the BG moving up and down during that animation. It is the small things that count.
Beautiful work!
BgDM
Aaron Moore
01-21-2003, 02:04 AM
nice! Can u give it a more WB look with brighter colors and less 3d? Excellent work...
Lee3dee
01-21-2003, 02:12 AM
wow, nice job man! u've captured the character movement really well. I do agree, I would like to see less 3d, and more styalized 3d =)
Fantastic job!
wmendez
01-21-2003, 04:00 AM
Nicely executed!
Oh please... This was very... Very... VERY amazing!
I just thought this could be the very next sunday morning cartoons these days!
Congratulations man...
Just one critic though... Improve the lights sources on the scene
specyally on the hat reflecs!!!
Stephen Vyas
01-21-2003, 04:50 AM
Wow, thanks guys...
LilDragon: I don't know what to say... I feel very honored to be chosen. Thank you very much :beer:
Aaron Moore: It's quite possible to brighten it up, but to do less 3d? I'm not sure I understand what you mean. As you see, the whole scene was created in 3d, minus post-production effects (grain & dust etc), using a tweeked toon shader and some Final Gathering.
TuLe: Yep, you caught me:surprised
I noticed the odd reflection on the final day of rendering and kept beating myself up over it. One of the many small eye sores for me ;)
Cheers
Steve
TRi-14
01-21-2003, 05:16 AM
very very cool!
great look, animation very well done, just wow....
i always though he was a excelent character and you brought him back :)
hehe, still that same great mean "rootinist tootinist" guy in the wild west!
:thumbsup: :thumbsup:
TRi
Lunatique
01-21-2003, 05:46 AM
WOW.
Aaron Moore
01-21-2003, 06:16 AM
I was just thinking it would look really cool if you gave it a really cell shaded look and really give it a 2d look. The outline right now isolates individual objects and perhaps making that smaller and less visible would give it a 2d look .... not that it doesn't already look fantastic.
Dominique
01-21-2003, 07:57 AM
Love it *****
Dom
dmcgrath
01-21-2003, 07:58 AM
Stephen Vyas :
First of all I really like the character. Yosemite Sam is one of my all time favorites.
Three small crits for you:
The animation was really good, the weighting is good as well. But I think you should push the poses a little more. He is a cartoon after all, and very dramatic.
The eye is spinning around wildly like he's crazed. It is very painful to watch. He never seems to hold his focus for very long.
The moon is badly placed in my opinion. It looks like it's attached to the end of the boat. I think you might want to move it over to the right farther, behind the other parts of the boat and see if you like it.
The camera is really well framed, the overall composition is fantastic.
Great Job overall. Congrats on the CGTalk award!
gaggle
01-21-2003, 08:15 AM
Just a quick ponder: The 2D-guys can and have drawn him for a long time. Since you've made him in 3D, one could perhaps think if, instead of focusing on mimicking what the 2D-people have been doing for the past 50 years, if it would be more interesting to push the 3D part of what you've done. Ie. using lights and shadows and global illumination (gasp) to push the look into something only attainable with CGI. Alá Ice Age and the whole Pixar range of movies.
I recently saw a thread with one of the characters from Tiny Toons, looking very clay-toon-ish. Looked good, and was, if memory serves, GI rendered.
Anyway, just a thought. Celshading is nice, don't get me wrong, I just wanted to suggest that going the other way, away from the 2D look, might work as well?..
Most importantly of all though, he's very nicely animated. I suffer from the weird sound as well, but the animation seems solid. I seem to remember him moving around a lot, short-fuzed and full of anger, maybe next time we'll see more of that hoppin' about? :)
very nice work, theres a lot of detail there that you dont necessarily see first time round. everything seems a little bitmapped tho, maybe a post to half the dimension better quality cause its distracting?
cuse
:D
emilioG
01-21-2003, 08:30 AM
heheh, very cool. [gaggle] and yes, plucky was/is GI'ed.
you need to push the poses. Yosammity is ALWAYS freaking out, very nervous character. the anim should read almost strictly pose2pose, with a slight overlap and some squash and stretch.
AND, very important, these are the details people always miss: just like the WB animators, use his moustache to help show his emotion. point it out when he's pissed, drop it when he's sad, etc.
he plays with it with his fingers too.
0.02!
;) :D
Dreamwave
01-21-2003, 11:53 AM
the cell render looks really cool, but what's he saying?!?!
(I used WMP8 instead of DivX 5.02, maybe that's the soundproblem)
maelstrom
01-21-2003, 12:43 PM
very nice steven, i have to agree on the previous posts, it kicks ass! :applause: i have the same choppy sound issues though...
i like your shading, it has it's own feel and complements the character.
xLonewolfx
01-21-2003, 01:03 PM
haha
its great but u forgot the
SHAZAAAAAAAAIIIIIIIIM
:thumbsup:
D. Phoenix
01-21-2003, 02:15 PM
Impressive!
Haven't seen CG animation of this sort in a long time. Quite creative work indeed.
Losnfx
01-21-2003, 02:44 PM
hehe really cool :) now everybody wanna take an old animation and turn it 3d ;):buttrock: ill think ill give it a crack :)
SCIFI-3D-zoo
01-21-2003, 03:30 PM
This is the first time I've ever seen anybody do something like this. Very interesting idea.
But I have to agree with some of the criticism tho. I think it could be , unless this is purposely your artistic version, brighter and more colorful like the old WB cartoons. Somebody said less 3D but I think this is what they meant. Even if just the colors were diff. it would make a world of difference.
Also... I think you're doing something that I've never thought about before, but could quite possibly be harder to animate than real things... as if those aren't hard enough. WB characters are extremely animated. I think this is why when you see some modern day animated features you still see people drawing alot of the characters and using 3D backgrounds or other elements. I think it might still be easier to draw this kinda thing. BUT I agree with some that it's really good but could be better if he were even more animated. Like while he's saying stuff like... "dog gone meanest, roughest, toughest, dag nabbit ugliest pirate there ever was"... I can see him jumping around and spitting as he says it. I'd have to study the reference material so see all the little nuances they animated... but I can recognize that alot are missing. STill EXCELLENT work tho.:beer:
Rogue
01-21-2003, 03:40 PM
Very cool Steve. I like it alot. Someone else mentioned the eyes were too busy and I think I'd have to agree. Otherwise, it looks great. Good job!!!!
Jimmy
01-21-2003, 04:47 PM
Originally posted by emilioG
heheh, very cool. [gaggle] and yes, plucky was/is GI'ed.
you need to push the poses. Yosammity is ALWAYS freaking out, very nervous character. the anim should read almost strictly pose2pose, with a slight overlap and some squash and stretch.
AND, very important, these are the details people always miss: just like the WB animators, use his moustache to help show his emotion. point it out when he's pissed, drop it when he's sad, etc.
he plays with it with his fingers too.
0.02!
;) :D
I agree with emilio....you must push the posses and use the mustache
Volker
01-21-2003, 05:43 PM
So far I think you're headed in a great direction, but there seems to be a bit too much movement. He seems almost spastic most of the time. Yes, I know that is his character, but I think it can be overdone. The "what's up doc" is very poppy, and I think the arm movement is just too much. "blood thirstyest" also seems to have a bit too much arm movement as well. "I ain't no doc" I think is one of the parts that work extremely well! Hope this helps, and can't wait to see the next version!!!
~Zach
AHH HA HA....
That is so awesome!!!
I love it ...
:thumbsup:
Null_Object
01-21-2003, 07:38 PM
This is really good. I don't even mind the pasting.
Milho
01-21-2003, 10:26 PM
:thumbsup:
Only crit like said before that the sky was too dark to fit the cartoony style.
Nice Shipdesign ;)
Stephen Vyas
01-21-2003, 11:56 PM
Did someone say Bugs Bunny? *grin*
Regarding the sound issue. The original soundclip(wav) plays fine, however, when introducing it into Aftereffects and creating a divx .avi file the sound becomes choppy. I have tried variations of the kHz , Bit , Mono/Stero configurations, all without success. The original Sound clip is set at 11.025kHz/16bit/ Mono. I've never had to deal with this issue before. If there's any sound guru's out there, please don't hesitate to reply.
Thanks for all the feedback guys!!
Dmcgrath: By pushing the poses a little more, do you mean holding them for a longer period of time or to make the poses more extreme, more pronounced? I do agree with the comments made by Rogue and yourself about the eyes. Looking back at it, keeping the eye (gestures) more defined and less like a marble rolling around in a cup would have proven more positive.
Gaggle: That's an interesting thought, and would probably prove to be much faster at rendering. This has been a first attempt at Combining Final Gathering and Toonshading. The renders were quite refreshing, to see something different, but I don't think I'll go along these lines again till a faster computer comes along :)
Scifi_3D_zoo: Yes, this was ment to be my own artistic version of Yosemite Sam. My goal was to mix some attributes from the original character with some of my own interpretations of how he should react to certain situations. I agree that the original was far more animated, and contained more nuances. It'd be nice to work with those animators back then eh? I know I have much to learn.
Babyhopper: A more traditional strict pose2pose method with slight overlaping could have been more proper. However, as a personal project I wanted to venture into creating my own style of animating. Find out what works for me and what doesn't. This project has definately been a huge lesson in that.
And thanks to all those I couldn't reply directly to, I did however make notes of all the comments.
Cheers
Steve
dmcgrath
01-22-2003, 02:59 AM
Dmcgrath: By pushing the poses a little more, do you mean holding them for a longer period of time or to make the poses more extreme, more pronounced? I do agree with the comments made by Rogue and yourself about the eyes. Looking back at it, keeping the eye (gestures) more defined and less like a marble rolling around in a cup would have proven more positive.
Yes, what I meant by "pushing the poses" was, a little bit of both. I think holding the pose, and making them more extreme and pronounced would be definately along the lines of a true cartoon.
Can't wait to see more:beer:
kreno
01-22-2003, 03:57 AM
I don't like the outlines on every joint... ruins the whole thing for me... needs to be slightly brighter I think to capture the WB look I'm assuming you're aiming towards...
Merlin
01-22-2003, 05:11 AM
Okay, first, let me say how much I love it. The animation is really nice, and the modeling is just awesome. The piece is flawed however in this regard.
In most camera shots, with some exceptions but few, each camera angle lasts 3 seconds or less. That seems very small, I know, but trust me it's true. Yours is one angle at almost over 12 seconds. You need atleast one or two close-ups to really capture his facial expression and emotional outrage. "What's up Doc?"
"I ain't no Doc"-cut to closeup "I'm a...etc." Cut on action. Example: If he starts to inhale to scream "I ain't no Doc," cut a milisecond AFTER he begins to inhale to the closeup.
It's great, add some more camera work, and I think you'll be much more happy with it.
Neal
Davey
01-22-2003, 07:14 AM
One of the best interpretations of a classic character :buttrock:
Robbert
01-22-2003, 06:51 PM
Great animation!!very nice!
whos next, bugs bunny?
Squash and stretch. In 3d it takes a special setup, but the results will speak for themselves. Good job overall.
woodwoox
04-24-2003, 04:07 PM
:thumbsup: wow :)
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