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View Full Version : Vodka and Lemon Land, Corneliu Ticu (3D)


corneliu
07-26-2006, 05:27 PM
http://features.cgsociety.org/gallerycrits/209956/209956_1153934844_medium.jpg (http://features.cgsociety.org/gallerycrits/209956/209956_1153934844_large.jpg)

Title: Vodka and Lemon Land
Name: Corneliu Ticu
Country: Romania
Software: Maya

A small shiver of Crypton crystal had fallen into a coctail glass ... and BOOM ... there started a huge new crystal land growing ... only Vodka ... Lemon ... and some Ice...

Maxwell Render used.
After playing a lttle with PaintFX in Maya I wanted to test the Evaluation version of Maxwell Render. The Maya plugin has a small bug (will be fixed soon in the upcoming version) making it only possible to use the diffuse Shader (Lambert) ... BUT after exporting the scene into Maxwell Studio the new Library is ... how can I say ... YUMMY! ... wonderful ... the most difficult materials and natural Lights are ready just to drag'n drop onto your scene objects.

UV Mapping works exactly like in Maya so the whole process is pretty streight forward.
Just take your time to select your objects and faces by Shaders and assign each a Maxwell Diffuse Shader.
VERY IMPORTANT is to rename the new Maxwell shaders in Maya ... so you can easy find them in Maxwell Studio.
There just select your objects by Shader and assing new ones from the Material Browser.
You can very easy group the "by Shader" selected objects and drag your material onto the group icon to assign to all at once.

Just one more thing ...the most easy think is to press f to focus on your objects before exporting your scene. This will give you a sharp image,
Or ... Take care to scale you scene size in Maxwell if you have your default scene size in cm in Maya.

Hope this is of help to any Maxwell newcomer like me

Postscript
07-27-2006, 02:47 PM
Hello, man! :)

Funny subject! I love vodka and lemons. :)
How long was the render?

corneliu
07-27-2006, 02:59 PM
Hello, man! :)

Funny subject! How long was the render?

Thanks a lot ... I left it to render for 3 hours ... but I realy don't know when it would have been ok.
If you never used maxwell before ... the render is like an airbrush splashing a layer of uniform distributed pixels over your screen. But the first layers are very fast splashed. So if you just wanna see what is going on in the scene ... with a 400x300 resolution you get in about 4-5 minutes to see enough. Comparing this to the usual fast renders it maybe a lot of time. But the quality of the lighning and shaders is always perfect... There was a picture with a wonderful wet tree brench and a leaf the currently won a contest. Done with Vray and it took 32 hours as far as I remember. So if you think that a wet surface with all glare stuff and Camera DOF is setup very easy and fast and you expect about the same result .. I think it's worth waiting the time. .. I donno ... don't wanna sound like a maxwell commercial...

PS:
Ah ... sorry ...just saw your cgportfolio... you know maxwell good enough man :scream:

Postscript
07-27-2006, 03:11 PM
thank you for explanations :)

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