corneliu
07-26-2006, 05:27 PM
http://features.cgsociety.org/gallerycrits/209956/209956_1153934844_medium.jpg (http://features.cgsociety.org/gallerycrits/209956/209956_1153934844_large.jpg)
Title: Vodka and Lemon Land
Name: Corneliu Ticu
Country: Romania
Software: Maya
A small shiver of Crypton crystal had fallen into a coctail glass ... and BOOM ... there started a huge new crystal land growing ... only Vodka ... Lemon ... and some Ice...
Maxwell Render used.
After playing a lttle with PaintFX in Maya I wanted to test the Evaluation version of Maxwell Render. The Maya plugin has a small bug (will be fixed soon in the upcoming version) making it only possible to use the diffuse Shader (Lambert) ... BUT after exporting the scene into Maxwell Studio the new Library is ... how can I say ... YUMMY! ... wonderful ... the most difficult materials and natural Lights are ready just to drag'n drop onto your scene objects.
UV Mapping works exactly like in Maya so the whole process is pretty streight forward.
Just take your time to select your objects and faces by Shaders and assign each a Maxwell Diffuse Shader.
VERY IMPORTANT is to rename the new Maxwell shaders in Maya ... so you can easy find them in Maxwell Studio.
There just select your objects by Shader and assing new ones from the Material Browser.
You can very easy group the "by Shader" selected objects and drag your material onto the group icon to assign to all at once.
Just one more thing ...the most easy think is to press f to focus on your objects before exporting your scene. This will give you a sharp image,
Or ... Take care to scale you scene size in Maxwell if you have your default scene size in cm in Maya.
Hope this is of help to any Maxwell newcomer like me
Title: Vodka and Lemon Land
Name: Corneliu Ticu
Country: Romania
Software: Maya
A small shiver of Crypton crystal had fallen into a coctail glass ... and BOOM ... there started a huge new crystal land growing ... only Vodka ... Lemon ... and some Ice...
Maxwell Render used.
After playing a lttle with PaintFX in Maya I wanted to test the Evaluation version of Maxwell Render. The Maya plugin has a small bug (will be fixed soon in the upcoming version) making it only possible to use the diffuse Shader (Lambert) ... BUT after exporting the scene into Maxwell Studio the new Library is ... how can I say ... YUMMY! ... wonderful ... the most difficult materials and natural Lights are ready just to drag'n drop onto your scene objects.
UV Mapping works exactly like in Maya so the whole process is pretty streight forward.
Just take your time to select your objects and faces by Shaders and assign each a Maxwell Diffuse Shader.
VERY IMPORTANT is to rename the new Maxwell shaders in Maya ... so you can easy find them in Maxwell Studio.
There just select your objects by Shader and assing new ones from the Material Browser.
You can very easy group the "by Shader" selected objects and drag your material onto the group icon to assign to all at once.
Just one more thing ...the most easy think is to press f to focus on your objects before exporting your scene. This will give you a sharp image,
Or ... Take care to scale you scene size in Maxwell if you have your default scene size in cm in Maya.
Hope this is of help to any Maxwell newcomer like me
