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tdmack
01-20-2003, 11:52 PM
Hi

I have a character rigged and weighted. Currently I am woeking on setting up controls. The problem is with one leg creating an up vector constraint for it. I have a null behind the knee, and when I set as the up vector constraint for the topp leg bone the leg flips so the knee is facing backwards. Not sure what a solve for this is. Please help.

Here is an image of the character.

http://members.shaw.ca/troydmack/dmc/images/sigmund.jpg

Thanks :drool:

raffael3d
01-21-2003, 12:26 AM
go to kinematic joint property tab and set the Roll to 180. this will flip the up vector.

tdmack
01-21-2003, 12:50 AM
that's totally it thanks so much. Knew it was something totally simple like that.

Thanks :cool:

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