View Full Version : Charactor: lerpiedood starts a new girl
lerpiedood 01-20-2003, 11:47 PM Well, unsatisfied with previous attempts at modeling females, they always look ugly, I have started another head. I am really liking how the face has turned out so far. I'm planning on also modeling her a body. I have also decided for fun that I would take lots of pics of my progress on modeling her, so that one can view them and kindof learn my modeling process, it's not a tutorial and won't contain much text, just images. To start her I designed a charactor in my mind and drew a quick reference sketch on paper. I scanned that and then used it so I could use 2 point poly chains, not splines, to start the model. I made a profile edge chain, then also made a few more for jaw, eyes, nose, and mouth. Using those as a guide, I extended edges around eyes, and worked my way out, then I work some polys down into cheeks, then I started mouth, then did nose. Next step I must do is model up the forehead, then I'll model the ears seperatly and work em into the mesh, then finish off back of head, and then form in the jaw, knife it a few times so edgeloops from rest will flow down into it, make some faces, then work my way down for neck, making sure to define the two large veins(forgot name) in neck. After skin of head is modeled, somehow I'll model teeth, tonque, and eyeballs, then I'll model eyelashes and eyebrows. Then, she'll need some hair so I'll do subpatch hair with alpha textures. After done modeling head I'll start on body, I'll probably model with box modeling. After she is modeled I will texture her using a mix of weightmaps, procedurals, and image maps. Them I plan to rig her, using morphs at joints so it looks real, and making an animation with her.
Woah, that's alot of text, now for the images. This is the sketch I made to model her from http://mysite.iptic.com/wurxware/girlsketch.jpg
here's my page with all my progress images on it http://mysite.iptic.com/wurxware/kristin.html
and here are my latest 2 images
http://mysite.iptic.com/wurxware/kristin20.jpg
in this one I fixed her lips to make them more feminine
http://mysite.iptic.com/wurxware/kristin21.jpg
Please, don't be shy, I really love comments and crits, they can help me alot for problems I don't always see. Thanks in advance.
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BlueCougar
01-20-2003, 11:56 PM
Great start on the detail out method. The tearducts are a little big you need to reduce them in size moving away from the nose a little to get the right proportions. Awesome job so far, I know its easy to get out there working on it.:thumbsup:
lerpiedood
01-21-2003, 12:21 AM
Thanks for reply, the eyes were just slightly too close together. I finished the tear ducts and also took a wire shot.
http://mysite.iptic.com/wurxware/kristin23.jpg
RockinAkin
01-21-2003, 12:30 AM
Hey, looks like you're off to a very nice start.
I think the way that the edges of the nostrils blend into the cheeks/lips is a bit ackward, have them intersect a bit sharper like you did for the part in between the nostrils.
Cant wait to see the final product!
-DivideByZero-
lerpiedood
01-21-2003, 04:11 AM
Trying to get her too look more feminine.
http://mysite.iptic.com/wurxware/kristin29.jpg
mexus
01-21-2003, 04:43 AM
Good work, I'd like to view the low poly version of this model.
Would you post a low poly mesh of this face?
lerpiedood
01-21-2003, 06:10 PM
Sure. Sorry for the crazy colors, I was having fun messing with the image.
http://mysite.iptic.com/wurxware/kristin30.jpg
lerpiedood
01-21-2003, 10:05 PM
Well, after a million nosejobs later, I think she's starting to look hotter, I'll start modeling ears now anddo rest of head. I'm starting to feel like a plastic surgen hehehe. As always, comments are welcome!
http://mysite.iptic.com/wurxware/kristin39.jpg
gnarlycranium
01-21-2003, 10:38 PM
That thing is really coming along! I still don't understand how you can keep the mesh straight, working detail-up...
Few things I can try to nitpick...
The mouth appears to be too small. The corners of a person's mouth generally line up with the inside edge of the irises of their eyes, when they're staring straight forward, or maybe the center of the eye. This mouth is barely any wider than the nose.
The cheek next to the corner of the mouth goes back too far-- in the profile view, the line of the cheek next to a person's mouth is almost straight, or even a little convex, instead of concave towards the back like that. Doing that has gotten rid of the dimple where the lips meet at te corner, which takes on the appearance of a fold or a crease rather than the corner of a mouth. People always seem to have a tendency to make mouth-corners very neat and smooth, when really they're little pits. This cheek-problem might also be giving you the tendency to make the jaw below that point too narrow. In the 3/4 view, the side of the face probably shouldn't be hidden behind the mouth, it should curve out around it a little.
I like the nose, except the outside corner of the wing, where it hooks down around the nostril, seems a bit too low and thick.
The eyeballs seem a little too big-- the openings of the eyes are an okay size, but the curve of the eyeballs that fit inside is too broad and smooth. Try putting in some fully modeled eyes, to get an idea of how it will really end up looking.
Hope I'm not off base with this stuff, lookin forward to seeing more!
lerpiedood
01-22-2003, 02:21 AM
Hey! Thanks for the usefull crits Gnarly. She's starting to look like a girl and doesn't even have eyelashes or brows :)! The corners of the lips taken forever to get looking good.
http://mysite.iptic.com/wurxware/kristin41.jpg
gnarlycranium
01-22-2003, 02:40 AM
Stahlberg is great to look to for an idea of how lips should work-- the key thing is that they're rounded, and don't come to such sharp points... I guess it must be easier to model them open, instead of close together.
The cheek area is definitely getting better, no more pinched jaw!:)
lerpiedood
01-22-2003, 02:08 PM
Yes stahlberg can be a great reference, but a mirror can be even better. I finally perfected the lips! WooHoo! Actually the corners are quite simple, not too hard at all, why we always have a hard time with them beats me. I'll tell you what I did. The corner of lips kindof curves in a bit, so I took the bottom edge corner And shaped it like that, then I moved the group of edges below it real close and next to it to make a crease. Then all you do next is take the group of edges above that and make them thrust forward.
http://mysite.iptic.com/wurxware/kristin42.jpg
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