PDA

View Full Version : Poly Question - quad shading triangulation


bclark
01-20-2003, 10:15 PM
I am looking for a way to on a quad or N-gon to adjust the
triangulation of the surface for shading reasons but not actually triangulate it.

create a poly cube
Select Display > Custom Polygon Display > to open the window.
Check of Triangles and hit Apply and close.

your cube will now show the tri-edges that are cutting across the quad face.
There does not seem to be any way in Maya to affect this edge. What's more
is that if you pick a vertex and translate it, the edge will at some point flip
its self the other way. Does not sound like a big deal but if you have vertex colors on the mesh it cause the colors to shift because the invisalbe triangles are constaly
recalucating.

I do not want to have to triangulate the mesh I want to keep it a quad and change how
the triangles divide. I can not find a way to affect these triangles or to keep the
surface from re-triangulating.


Thanks,
Brad

huijiao2001
09-20-2004, 04:17 PM
me too.i know there is a script to do this.but it always does not work well.

CGTalk Moderation
01-14-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.