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huck
07-26-2006, 12:02 AM
Is there any way to have fog effect without the environment map getting affected by the fog? I am trying to get the object to dissolve to the custom bkgnd. I tried “volume effects”, “volume_fog”, “constant density” and a number of other shaders in the “Pass/edit/edit current pass” with no avail. I also tried using the gradient and mixer nodes on the beauty object to dissolve out to alpha, but that’s not giving me any good results. Any help would be appreciated :)

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07-26-2006, 12:02 AM
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