huck
07-25-2006, 11:02 PM
Is there any way to have fog effect without the environment map getting affected by the fog? I am trying to get the object to dissolve to the custom bkgnd. I tried “volume effects”, “volume_fog”, “constant density” and a number of other shaders in the “Pass/edit/edit current pass” with no avail. I also tried using the gradient and mixer nodes on the beauty object to dissolve out to alpha, but that’s not giving me any good results. Any help would be appreciated :)
