View Full Version : WIP: Smelly Stuff (Brazil 1.0 Test)
wheezy360 01-20-2003, 09:49 PM I recently got my hands on Brazil 1.0 and wanted to test it out.. Here's what I came up with. C&C is welcomed and desired.
http://wheezy.no-ip.com/Altitude.jpg
BTW, if you get the good old RED X then that means my web server is not up.. Just check back later and hopefully I will have remembered to turn it back on.. Thanks again.
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soundwav_
01-20-2003, 09:51 PM
Looks good... maybe a bit dark, but looks good.
Anton980
01-20-2003, 09:52 PM
The image looks good, although I think it may be a little too dark. Also, the texture on the bottle looks stretched.
gnarlycranium
01-20-2003, 09:53 PM
Swiss Army cologne, eh? Does this mean... it's all like multi-purpose, and can also be used as hairspray and bug killer, and the bottom of the can is a cookie cutter? ;)
Seems like they're too black... if you're going for something really realistic, that is. As a simple shot, I like the effect, but if you want more realism you'll have to work on the environment and reflections.
wheezy360
01-20-2003, 09:55 PM
Holy cripes, I turn around and I've got 3 replies.. :) /me likes the speed..
Thanks for the suggestions so far.. and as it is a WIP, i'll definitely have some updates in the near future.
wheezy360
01-20-2003, 10:08 PM
A little tweaking of the GI done now.. First post has the up to date image..
wheezy360
01-22-2003, 08:16 AM
Updated render --
http://wheezy.no-ip.com/Altitude2.jpg
Fixed cologne bottle texture scaling, beveling of deodorant can, added a few closeups..
wgreenlee1
01-22-2003, 08:38 AM
I think you need to work on your materials before you worry about your renders.....
The black material looks like 0% diffuse and is basically a black hole sucking in any light during the render and doesnt really look anything realistic....
funchski
01-22-2003, 08:57 AM
I agree, the black is far too dark, and the red on the top of the can is too saturated.
Try using a black and white gradient set to spherical environment mapping as your environment. Increase the output slightly ( 1.5 - 2.0 ). Although it is simple, this can produce some pleasing reflections, which might "liven" up the cans.
In a scene like this, environment and reflections are very important.
Mark
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