View Full Version : Quick Qestion - scaling in place?
kromekat 07-25-2006, 03:36 PM ie: a cluster of objects all scaled down on their own individual axis rather than as a group!?
Cheers
Adam
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Kuroyume0161
07-25-2006, 04:22 PM
kromekat, barring some ingenious trick someone has as a response, this sounds like a plugin would be a perfect solution. Offhand, I can't think of any way to do this except selecting each object individually and scaling. As you have discovered, scaling a set of objects also scales them with respect to the 'calculated' origin for all of them - which is obviously not what you want.
Let's wait and see. :)
Robert
kromekat
07-25-2006, 04:28 PM
Hi Robert,
I vaguely think that there already is a plugin for this to be honest, although it's a little sketchy in my head! - maybe I dreamt it! ? ;)
..however, I hear the Kuroyume cogs and pistons starting up!? ;D
Adam
AdamT
07-25-2006, 04:57 PM
No plugin needed, actually--just multiselect your objects and use the scale inputs in the AM coordinates tab.
tcastudios
07-25-2006, 05:31 PM
Using the AM scale settings often work, but I find myself often with objects that have different scale (Like after using a Cloner). Then the scale field is blue and using the * or +value then doesn't seem to work.
IF -I- haven't missed anything, a plugin that , at least, normalize all selected objects to scale "1" would be very good. Top that with setting the axis (for poly/pointobjects) to the lowest part if the objects, and we have a killer.
Trying Current State to object, do not seem to normalize the scale of the new objects created.
But, there might already be away that I'm not aware of.
I'm running the UB right now, but I -think- the O'Reilly "Connect" plugin (PC/PPC only afaik)handle this.
Cheers
Lennart
AdamT
07-25-2006, 05:56 PM
You can still use the AM if the objects have different scales. Instead of using the arrows, or typing a number in the text field, type "x*[]", where [] is your scale factor.
As far as moving the axis to the bottom of the object, you can do that with Axis Center. Works with multiselected objects too.
Kuroyume0161
07-25-2006, 06:20 PM
AdamT's solution does indeed work. If any of the Scale parameters is greyed due to different values across selections, just type 'x*[]' and the [] scale factor is applied to each variably through the 'x' variable.
That saved me some sweat. :)
Robert
moka.studio
07-26-2006, 06:10 AM
These are good suggestions Adam.
However I wish there would be a way of editing (scale move rotate) objects along their individual axis, or along other input modes ( for exemple along the camera plane, a reference object etc..)... and using falloffs...
I am not sure that this would be something for a plugin.
It would be nice if someone did develop a plugin for it, however to me these are functions that should be implemented in the core.
kromekat
07-26-2006, 10:23 AM
Ah yes - so obvious!
Thanks guys! :)
Adam
Sneaker
07-26-2006, 11:08 AM
You can also set a keyframe for position of every object and scale them after hitting play.
Later remove the keys.
That unfortunately only works in a pre animation state of the file.
A checkbox in the scale tool for scale in place would be appreciated.
Edit:
the other way round would also be interesting:
Scaling positions and leave the object sizes.
-Michael
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