eh
07-25-2006, 06:31 AM
hey all,
im usinjg max to make a fish swin using flex path folow and some other tricks... but I;m importing into unreal and need to convert the animation into key frames so that I can export using director x.
anyone have any ideas how to do so..
so far ive manged to use point cache to get rid of all but one modifier... (if this is even in the right direciton im not sure)
any ideas are welcome
cheers
im usinjg max to make a fish swin using flex path folow and some other tricks... but I;m importing into unreal and need to convert the animation into key frames so that I can export using director x.
anyone have any ideas how to do so..
so far ive manged to use point cache to get rid of all but one modifier... (if this is even in the right direciton im not sure)
any ideas are welcome
cheers
