Kenb
07-24-2006, 08:43 PM
http://features.cgsociety.org/gallerycrits/237326/237326_1153773791_medium.jpg
Title: The Thinking Man Crumpet
Name: Ken Briggs
Country: United Kingdom
Software: SOFTIMAGE|XSI, ZBrush
With this model i was really looking to refine my modelling and texturing process and hopefully produce something of a professional standard whilst keeping to game art restrictions.
Produced inside XSI with the high poly model created using zbrush the model stands at 2835 triangles with 2x 512 diffuse,nomal and spec maps many people have many varying opinions on very minor things in regards to this model but this is finished and i shall not be reworking it in any way.
Roughly based Gillian Anderson.
For images of the high poly work and process follow the links below.
veiws (http://www.dojokendo.com/Layers.jpg)
head (http://www.dojokendo.com/zbhead.jpg)
hair (http://www.dojokendo.com/zbhair.jpg)
body (http://www.dojokendo.com/zbbody.jpg)
hand and feet (http://www.dojokendo.com/zbbootshands.jpg)
>> Hi resolution image << (http://www.dojokendo.com/main.jpg)
Title: The Thinking Man Crumpet
Name: Ken Briggs
Country: United Kingdom
Software: SOFTIMAGE|XSI, ZBrush
With this model i was really looking to refine my modelling and texturing process and hopefully produce something of a professional standard whilst keeping to game art restrictions.
Produced inside XSI with the high poly model created using zbrush the model stands at 2835 triangles with 2x 512 diffuse,nomal and spec maps many people have many varying opinions on very minor things in regards to this model but this is finished and i shall not be reworking it in any way.
Roughly based Gillian Anderson.
For images of the high poly work and process follow the links below.
veiws (http://www.dojokendo.com/Layers.jpg)
head (http://www.dojokendo.com/zbhead.jpg)
hair (http://www.dojokendo.com/zbhair.jpg)
body (http://www.dojokendo.com/zbbody.jpg)
hand and feet (http://www.dojokendo.com/zbbootshands.jpg)
>> Hi resolution image << (http://www.dojokendo.com/main.jpg)
