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alienesque
07-24-2006, 04:55 PM
hello

this is a daft question probably but ive got an object..assigned a texture to it but the texture is way too big..how can i scale it in UVW projection?

cheers

:)

RaymondSalter
07-24-2006, 05:34 PM
As pic below.


http://img118.imageshack.us/img118/7273/image3ub1.jpg

alienesque
07-24-2006, 06:22 PM
hi..thanks..but where on earth is that menu?

:)

RaymondSalter
07-24-2006, 06:27 PM
at the top of the BP 3D Paint window

alienesque
07-24-2006, 06:35 PM
ah..thanks..thats why i couldnt find it..i havnt got body paint;)

thanks for our help though..in this thread and the bake thread..MUCH appreciated..

RaymondSalter
07-24-2006, 06:41 PM
Hi well go into one of those paint shop style progams and scale your texture down thier

alienesque
07-24-2006, 06:47 PM
yep..just done it..i hoped there was a possibility in cinema..

thanks:)

alienesque
07-24-2006, 06:50 PM
by the way...if a model has been imported (stl) is it possible to create a uv set (is that the right name?)...when ever i give the texture uvw mapping it just vanishes of the model...all other mapping types work fine..???

Erik Heyninck
07-24-2006, 10:09 PM
Have you tried this:

With your material tag selected (object manager), select the texture tool. Then, in the object manager click Texture > Fit to Object

?

If you haven't got Bodypaint and find it perhaps a bit expensive, there's a good UV plugin:

http://www.ralf-sesseler.de/d3d/

Cinema 4D plugins > UV map & edit
appr 25EUR / 29 USD

alienesque
07-25-2006, 05:49 AM
thanks erik:)

im on mac so that plug doesnt work..im downloading the bodypaint demo now...if it solves my problem ill buy that

cheers

:)

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07-25-2006, 05:49 AM
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