AtmaWeapon
07-24-2006, 03:46 AM
Does anyone have any ideas on how to do the following:
We have a character that gets covered in cement and then runs around being covered in an overly (cartoon-like) large amount of cement. Obviously while he is running around, it would be nice for the cement to stick to him and slide down a bit. It doesn't have to drip or anything, but some liquid like movement would be good.
I've been trying out a few things and it seems like this is going to be quite an undertaking. Does anyone have any suggestions?
Right now I'm looking at the following
Particles as Blobs : This seems to be the best solution right now as it seems I can make a surface emit particles. The only problem is there seems to very little documentation as to how to make the particles stick to the surface when the surface animates. The particles are injected into world space. Does anyone know how to control the particles positions so that it sticks to the source surface?
3D Maya Fluids : I tried doing somethings with this, but seeing as the character is running around in a large area, this seems too computationally expensive. Also, the physics model isn't exactly the thing I want. I know I could try particles driven by fluids but again, I think I can do it with just particles alone.
2D Maya Fluids : It seems I can do a 2d Fluid flow simulation and use the texture as a displacement map for our character. Of course, we would run UV texture seems problems, but again, I wonder how good this would look.
Glu3D : This was great for max when I used it, but the maya counterpart is missing many things and is not really usable for anything. So this seems to be out of the picture. However, the mesh generated with Glu appears to be way better than blobbed particles.
Realflow : Has anyone even used this? There website is lacking greatly in features and documentation of workflow.
I'm open to anything else you guys got in terms of simulating thick liquids over a surface like cement or mud. It doesn't have to be super realistic, it just needs to be controllable. Any comments or suggestions would be helpful. Maya particle scripting tutorials would be helpful as well.
Thanks guys
We have a character that gets covered in cement and then runs around being covered in an overly (cartoon-like) large amount of cement. Obviously while he is running around, it would be nice for the cement to stick to him and slide down a bit. It doesn't have to drip or anything, but some liquid like movement would be good.
I've been trying out a few things and it seems like this is going to be quite an undertaking. Does anyone have any suggestions?
Right now I'm looking at the following
Particles as Blobs : This seems to be the best solution right now as it seems I can make a surface emit particles. The only problem is there seems to very little documentation as to how to make the particles stick to the surface when the surface animates. The particles are injected into world space. Does anyone know how to control the particles positions so that it sticks to the source surface?
3D Maya Fluids : I tried doing somethings with this, but seeing as the character is running around in a large area, this seems too computationally expensive. Also, the physics model isn't exactly the thing I want. I know I could try particles driven by fluids but again, I think I can do it with just particles alone.
2D Maya Fluids : It seems I can do a 2d Fluid flow simulation and use the texture as a displacement map for our character. Of course, we would run UV texture seems problems, but again, I wonder how good this would look.
Glu3D : This was great for max when I used it, but the maya counterpart is missing many things and is not really usable for anything. So this seems to be out of the picture. However, the mesh generated with Glu appears to be way better than blobbed particles.
Realflow : Has anyone even used this? There website is lacking greatly in features and documentation of workflow.
I'm open to anything else you guys got in terms of simulating thick liquids over a surface like cement or mud. It doesn't have to be super realistic, it just needs to be controllable. Any comments or suggestions would be helpful. Maya particle scripting tutorials would be helpful as well.
Thanks guys
