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View Full Version : Mickey Snake, Solid Mouse Rig Tests


Junerahe
07-24-2006, 04:24 AM
I was testing my stretch rig on my Mickey Mouse version of Solid Snake and got carried away.

Mickey realizing that his sidearm is only modelled in and not an actual weapon:
http://www.coperfella.com/juner/MickeyMACjuly_Capture.mov
I'll be entering it in the Happysack.org (http://www.happysack.org) Mini Animation Challenge (http://happysack.org/forum/viewtopic.php?t=88)

I was getting a lot of weird junk from the rig hierachy with the hands and chest and you can tell when he springs up to look at his hands.. no biggie just gonna have to use nulls to animate the hands for that gesture.

Mickey thinks he can fly :p
http://www.coperfella.com/juner/TheFall_Capture.mov
This one is based on the Happysack.org (http://www.happysack.org) Micro Animation Challenge (http://happysack.org/forum/viewtopic.php?t=101) which I cant be part of because I moderate it..

Shameless plug, I know.. you gotta do what you gotta do... I still need crits on the animation :p

zzzpunkiezzz
07-24-2006, 06:07 AM
Yo,

He seems to be hitting a wall right after his left hand goes into fist mode. Also his left foot's heel toe movement on the impact of the jump is maybe a bit too extreme. His head seems to be doin some whip lashing motion. Itís cool for the exaggeration but itís just a bit too extreme in contrast to the rest of the fluid like animation. Also story wise he probably doesnít need to be looking at the "absence of a gun" as much as he is.

Overall though, I think heís got good character and the acting is pretty well done. I like the facial stuff you got going on in there. Good work.

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07-24-2006, 06:07 AM
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