View Full Version : another bedroom
ienrdna 07-24-2006, 01:09 AM I would like to hear some crits on this, also does enyone have eny idea how to get rid of hude color bleed and mess in corners? I use 3dsmax8 and mentalray
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PolygonGoon
07-24-2006, 05:51 AM
Yea, seems like u have a blue light in the corner by the chair.
Fist off i dont know exacly what that would happen, but i do think you could put some more character in this room. Maybe have some loose papers on the desk, Some slippers by the chair maybe. Stuff like that, just more eye pleasing.
And for the light, you need a light that will make the mood of your scene, If it is dusk, morning, afternoon, You need to get the Yellows and reds in there, or the dark blues, and off whites, etc.
Your at a good start, But work on the modeling first, add some more character to the room, then start with the rendering.
Good start tho!
-Mark-
hoodedpython
07-24-2006, 06:20 AM
I agree with Nforce good start but you need to put some more stuff in the room.
ienrdna
07-24-2006, 06:22 PM
little update, blanket is simulated and units are little "off" so newer mind about that
crits are welcome
PolygonGoon
07-24-2006, 07:46 PM
Yea looking good man. Keep going, Try to make the Blanket have more folds and very soft folds in it. Add some more character. Keep moving looking good!.
unknowngod430
07-25-2006, 05:39 PM
if you're using planes for your walls try usinga block on the corners. he same thing happens when you enable GI in Vray. try adding some extra volume to the corners of the room and that should help nice start. give it some personality. no ones room is that clean
ienrdna
07-27-2006, 06:51 PM
does enyone know waht causes that jagged edge, I increased tessalation in Garmet maker, fixed units and it wont go away
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