PDA

View Full Version : giraffe


masterbubu
07-23-2006, 10:35 PM
hey i'm going to be short cause of my bad english...
this is my last quadruped character all done with max8 hope u like it :)

the rig
http://rapidshare.de/files/25549884/giraffe_rig.rar.html (http://rapidshare.de/files/25549884/giraffe_rig.rar.html)

the face
http://rapidshare.de/files/26667306/giraffe_gui.rar.html (http://rapidshare.de/files/26667306/giraffe_gui.rar.html)

vader_dk
07-24-2006, 09:17 AM
every nice masterbubu.

Would you like to share some secrets?

How have you constrainted your facial GUI, so your controllers dont move outside the square.

The Neck, how have you set that up?

And could you post a screenshoot, with your bones you used to the skinning of the face.

/Cheers
H. Eisner

masterbubu
07-25-2006, 10:01 PM
hey tnx
i used limit controller to limit to circle inside to box.
the neak based on ik/spline blend.
the lion has faical rig that based on bones, the giraffe has morph targets.

sendhil
07-26-2006, 02:51 PM
hi,


I try to downlode link is not working,

regards
senthil

masterbubu
07-26-2006, 03:45 PM
hi
you need to choose "free" and wait so time (you have timer). u will get code , insert the code and download the file.
i hope i was clear...

tnx

kiteman
07-26-2006, 04:15 PM
Nice design and rig man :)

do you have animation tests ?

vader_dk
07-26-2006, 08:29 PM
thx for the insigth masterbubu, had forgot about the limit ctrl in R8 :)

masterbubu
07-26-2006, 08:55 PM
you can also use expression to limit movment.
i like to use max/min to make dynamic limit...

i start working on the sync
hope to update soon

vader_dk
07-26-2006, 10:05 PM
masterbubu, would you mind come with an expression eksample ? i've messed a bit around and see the max(x,y) min(x,y) in the function list, but didt get it to work. - but then i havet really done anything that looked like scripting before, its all like binary for me :D


looking forward to your update :)


- oh and sad about whats happing in your area :/


/cheers mate

masterbubu
07-27-2006, 10:52 AM
ok take box,sphere,teapot
freeze theirs thitransform. go to the teapot x position and assing expression controller.
create 2 variables (a,b). a will be the box x.pos and b will be sphere x.pos
write on the expression box max(a,b)
now the teapot will fallow or the box or the sphere depends whos got bigger value.

masterbubu
08-08-2006, 10:06 PM
did some sync
http://masterbubu.mihfir.com/_scene.rar (http://masterbubu.mihfir.com/_scene.rar)

i only focus on the sync the rest was just arbitrary keyframe so i know that look odd

CGTalk Moderation
08-08-2006, 10:06 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.