View Full Version : This Thing Is Falling
Hello everyone,
This is the first completed self-project I did to sharpen my skills. Nothing is tutorial based, just from my brain/inspiration. (fallingRocket)
Modeled: Maya (clouds/atmoshpere are 3 fluid containers, faking self-shadowing, rocket is smiple polysmooth geo. on path.)
Post FX: AfterEffects (added simple flares)
Audio: Done in SoundForge.
I'd appreciate your c&c's to assist my learning & improvement of this scene.
scene (9.28 mb) (http://www.mohan-conceptual.com/maya/FreeFallRocket.mov)
Thanks guys...:buttrock:
Fess
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dutchtilt
07-24-2006, 02:09 AM
this is a good start---
couple comments::
-the rocket has a consistant black rim around the obj---this needs to be premultiplied to get rid of that
-cg overall might be too bright---might be accurate but we want to see "expected reality", not reality.
-there are some really bright spec hits----which implies there might be some darker values, darker shadows in the small areas...
hope this helps!
dutchtilt,
Appreicate your input.
Always interesting to see through someone elses eyes... :eek:
Can you explain what "premultiplied" is?
Regards
Fess
EDIT: I understand what "premultiply" is now. This is one of the interpolation setting via Render Globals>Mental Ray>Frame Buffer>Primary Frame Buffer.
The dark halo is due to the shader, not the comp.
Becasue I rendered out the entire scene as 1, not clouds/rocket/ etc.
anthonymcgrath
11-29-2006, 09:07 AM
nice little bit of work - (sounds n atmos are good too) :) maybe a bit bright as already said and the strange halo around the ship but the animation and timing is nice. like the cam motion too.
anthony, thanks for the comments, nice portfolio you've got there also.
Into cars huh? I push a Acrua integra myself.
:)
Fess
anthonymcgrath
11-30-2006, 03:19 PM
cheers Fess - I think it could do with alot more work myself esp. on the animation front - trying to fix that over the next few months. got a robot/basketball sting on this thread at the mo :)
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