View Full Version : walk cycle
Firas 01-20-2003, 11:02 AM this is my first real character keyframing :hmm:
for this character.
AVI (http://www.ztoon.com/3d/wip/walk_test.avi)
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Heber G Conde
01-20-2003, 03:14 PM
Very Interesting Character.
I like a lot of the walking style of your goat, but I will make some small observations OK!:)
Arms: The poses are great, but the keys are too evident. The hands stop at the end of the motion, maybe if you hold it a little to create a delay between the hand and the arm, you will got a motion a little smother.
Legs: The legs are very good!
Head: In the front view, the head looks a little too stoped, You could try to, again, create a delay between the head rotation and the spine translate.
Spine: It looks like if it donīt have flexibility. The wohle back move in one single motion. You should create a whip motion for the spine.
Firas, as I said the actual motion is really cool. What I said was just some little small details, I hope you donīt mind!
Keep upgrading that post man, I will keep an eye on this!
my last post:
http://www.cgtalk.com/showthread.php?s=&threadid=37864
Heber
:surprised :surprised :surprised
Heber G Conde
01-20-2003, 03:15 PM
By the way, What are you using?
Congratulations!
Heber
my last post:
http://www.cgtalk.com/showthread.php?s=&threadid=37864
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