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View Full Version : first character: Fatty wip


MCGrund
01-20-2003, 10:46 AM
OK, here we go.
This is my first character (not my first try though). My intention was to get up and start learning some character modelling (at last). I'd also like to get some texturing and rigging skills through this guy.
The next things I'm going to worry about is a belt buckle and some shoes/boots. And don't worry about his nipples he's going to wear some kind of shirt.
Right now he's just mirrored hence the seam. Done in C4d by the way.

So hopefully I'll be getting some comments.
http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/fatty_head_wip.jpg


http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/fatty_body_wip.jpg

MCGrund
01-20-2003, 03:15 PM
Here is his belt buckle. Enough detail for such a small item I think.


http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/belt-buckle.jpg

cuse
01-20-2003, 03:38 PM
i know that the line down his belly is from just symettrical modelling or whatever, but i really like it :)

kinda reminds me of a pace maker scar, maybe a good idea on this fattie??? :scream:

any more updates?




cuse

Nicobertlin
01-20-2003, 04:27 PM
Hey! Its Stan Lee´s comic the phantom in his older days. The belt bucket gave him away.

Nice model indeed. Keep it up, Will keep an eye on this thread for updates of the model.

Best regards

MCGrund
01-20-2003, 09:33 PM
First of all thanks for your replies.

@cuse: I like your idea with the scar. This guy is indeed likely to be the victim of this ominous "heart attack". Actually I imagined him to be wearing an undershirt but maybe only covering half of his big belly so you can still see the scar. Hmm, got to think about it...

@Nicobertlin: Psst, now you revealed his secret, tss, tss, tss... You know, now he might get really, really angry.

I hope I can update tomorrow but as I'm going to move to another city at the end of this week I got a lot of other things at hand, we'll see.

fleedawg
01-20-2003, 09:41 PM
Looks good. I especially like the hands. They look really nice from what I can see. The face also looks good. Can't wait to see it finished!
:applause:

MCGrund
01-21-2003, 10:12 AM
Damn it! I somehow managed to loose yesterdays file so I had to push a lot of vertices around to get back to the state I posted yesterday. Oh well whatever :cry:

@fleedawg: Cool that you like his hands. Cause I found it pretty difficult to model them. Hmm, handmodeling doesn't seem to be the easiest thing in 3d.

torbjorn
01-22-2003, 09:33 AM
Nic emodel :beer:

But a fat person usually don't have that sharp chest-line, if you see what i mean...And some fat would stick out onhis sides (love-handles)


Great job, sad you lost the file :shrug:


:beer: :beer:

MCGrund
01-28-2003, 06:56 PM
I know it's been quite a while, but finally I managed to get back to modeling:drool: and pushed all these vertices back to where I already had them, grrr!:twisted:

I added some of these "love-handles" tobjorn suggested and gave Fatty something to wear. some of the shirt's wrinkles still look a bit weird but I think that's because they're so symmetrical. So I'm going to give them an overhaul after I've welded the two halves together.
The next thing I'm going to do is to give these pants some definition. I already tried to model some pockets but failed utterly...any suggestions on how to do this?

Some more comments would be nice.:wavey:

http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/shirt.jpg

oracrest
01-28-2003, 07:18 PM
any chance of seeing a wireframe? :twisted:

Manicalavera15
01-28-2003, 10:43 PM
wire! wire ! wire ! :drumrock:

nervous_twitch
01-29-2003, 12:02 AM
This guy sure is shaping up nicely. I love the wrinkles in that shirt. :thumbsup:

oracrest
01-29-2003, 03:52 AM
i am assuming that you modeled half of the guy, and then mirrored. If that is so, you might want to check and make sure the vertices in the middle are attached to the mirror. It is a problem that i get sometimes, but if you merge vertices along the center, and then smooth, you shouldn't get that strange seam, just a suggestion.............:buttrock: :airguitar

cuse
01-29-2003, 10:03 AM
the wrinkles on the shirt look good, just need a little less symettrical like you said. also, i think his man tits would be bigger, less defined.

check out shallow hal, the movie if possible. the dvd has some really good stuff on how they made the 'fatsuits' and taking certain parts of different peoples characteristics to make the perfect suit for the part...

http://www.shallowhalmovie.com/images/photo_05.jpg
http://dvdnet.ovh.org/Imagesdvd/amour_14.jpg
http://www.withoutmeasure.com/wom_archive/wom_08_2001/shallowhal_gweninsuit.jpg



cuse

MCGrund
02-04-2003, 11:52 PM
Thanks for your comments and...hmm, sorry for being so lazy (again).

@oracrest: In Cinema4D you take your model and put it into a so called "Symmetry" object which then mirrors it. The two halves seem to be treated as two objects that's why you get the seam even when the vertices are excactly centered. As far as I know there's no way to change this.

@cuse: I see your point about his tits (?! didn't know that this term can be used for men, too.) I think torbjorn has also mentioned this. But as a matter of fact I like his chest the way it is now. So I'm not too sure if I'm going to change it.
shallow hal??? What kind of movie is this? Never heard about it. Maybe I can rent it somewhere seems to be pretty phat.;)

MCGrund
02-05-2003, 12:05 AM
I spent some time on his pants and changed them into less bulgy ones. I think this pair fits better. I'm pretty much finished with modeling the front of his pants. Of course the wrinkles are still to symmetrical plus the fly is missing but again I'm going to change/add this after welding the halves together. So unless there are major crits I'm going to model the back, now!!! (or tomorrow,next week...)
http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/pants_1.jpg

MCGrund
02-05-2003, 12:06 AM
Another view.
http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/pants_2.jpg

cuse
02-05-2003, 09:07 AM
its looking really nice... feet?! hehe

by the way you asked about the film, check the official site - shallow hal (http://www.shallowhalmovie.com/shaker.html) - has jack black and gwyneth paltrow so it cant be all bad :)


cant wait to see some more of fatty...




cuse

Manicalavera15
02-05-2003, 10:13 AM
good job, the wire looks clean.
is the model already welded?
u MUST finish him !:D

MCGrund
02-05-2003, 10:42 AM
@cuse: Feet??? What is this supposed to be? Never heard about them. Maybe I can rent a pair or so.:scream:
Well I'm still pondering over the kind of shoes he's going to get. Propably some worker boots. But before I start modeling them I wanna finish the pants.

@Manicalavera15: No the model isn't welded yet. I'am going to do that after I've finished most of the modeling. Thereafter I'm going to add some more details and make this guy less symmetrical.

MCGrund
02-15-2003, 08:56 PM
Small update:
I paid some attention to the back of his pants and added some wrinkles. I think they fit the front. Now I'm not sure if I should add even more wrinkles (front and back) and which way they should...eeh...let's say flow. Any suggestions?

I also started to model his boots. I still have to add some eyelets (don't know if thats the right term) and laces and make the sole less flat.
Please give me some comments and crits.

As I'm going on a snowboard trip for a week it'll take some time until I can reply

MCGrund
02-15-2003, 08:57 PM
pants:
http://www.mcgrund.de/cgtalk/hinten.jpg

MCGrund
02-15-2003, 08:58 PM
boot:
http://www.mcgrund.de/cgtalk/boot.jpg

MCGrund
02-23-2003, 01:43 PM
Hey,
I just came back from my trip and there are no replies at all. That's too bad.
Please gimme something!!!

URI::G
02-24-2003, 04:04 PM
looking good! you've got the proportions right. the creases on the shirt is good, but I think they have to be softened on the pants and also the flow looks a bit odd. I can't really help you with that, but just look at your own pants and see how the creases generally flow. That's what I usually do.

Other than that, I can't find anything to crit right now.

Good luck!

TheFreak
02-27-2003, 12:39 PM
Hey he is looking really good.

and the work boot looks great.

I still agree with the size of the tits though. Having aquired my own set of saggy man breasts over years of over eating and lack of exercise i can tell you that he would have a bigger set of man boobs than that.....that is unless the belly is beer orientated in which case the breasts are probably fine but the belly would stick out more like a pot belly.

Also he needs an ass, for a man of his size he would have a pretty big ass, yet again i have been supplied with the perfect reference for this i.e. myself :) and big gut and big ass kinda go hand in hand. However that rule is also debatable if he has a beer belly as these types of bellys tend to just look like silicone belly implants on thin people...........ha! them chubby wannabes, it took me years of hard graft to get the way i am today and they try and barge in with their crappy wee beer bellies :))

so there you go, if you can get shallow hal it will definitly show you want you need to know and it's a really funny film as well.

LONG LIVE THE SAGGY MAN BREAST!!!!!!!

[edit]

Found this pic on google, now this guy has gone to far and he just has the one man breast but with 2 nipples!!!. What a guy!!!

http://www.thailabonline.com/diseasegeneral/fat.jpg

MCGrund
02-27-2003, 05:15 PM
Thanks for your replies.

@URI::G
Yeah, I guess you're right about the pants. I also think they look a bit odd. And I'm not really satisfied with the way they look. I wanted to give him some ...mmmh... let's say rather straight (and stiff) worker pants like new or just ironed Dickies or so. The problem is that I don't really wear these kind off pants and I didn't find any good reference pics.

@TheFreak
Wuääää, nobody likes my tits.:cry:
OK...I...I can take it.
I guess I'll go for a beer belly then, cause I love my (his) tits!!!:drool: So the belly has to stick out more and be less saggy, right???
I'll also think about giving him a bigger ass by the way.


I hope I can post the finished boots soon. Thereafter I'll go back to the pants and the belly.

TheFreak
02-27-2003, 11:05 PM
hey man sorry for causing any grief with you image, it looks really cool. And as for the belly and stuff i think it looks ok.

I suppose if he is going to be a builder then the tits would be more muscle and there for won't sag as much so i recon leave them. He looks good

be he does need an ass, especially if he is a worker then you could get a big bent over shot with the trousers hangin down and his big hairy, pimply ass jutting out the top...............lol

Keep giving us them updates :)

theartspark
02-28-2003, 12:46 AM
Nice model!

MCGrund
03-01-2003, 02:55 AM
@TheFreak
Thanks for comforting me?:love: Now that you (as an expert hehehe) say it's OK I'm not going to change his belly/breasts. But he's going to get an ass!

@channa
What can I say...aah ja...thanks lot.:beer:


I've just finished the boot. What do you guys/gals think?

http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/boot_finished.jpg

zzzrByte
03-02-2003, 11:52 PM
Boots look great! You also did some great work on his shirt, I really like the wrinkles on them.
Can't wait to see this one textured...

pit
03-03-2003, 12:39 AM
Great modeling! About the seam: select all points in the middle of your char -> then Structure -> Set value (Struktur -> Wert setzen) and type 0 at the x axis. Tadaaa -> seam is gone. Keep it up!

AtrusDni
03-03-2003, 04:48 AM
Looks good! I especially like the fat fold on the back of the neck. The only crit i have would be the knuckles. They seem very defined, when in reality, people who are that fat, their knuckles either are not defined at all, or they look almost inverted because of the fat around the finger pads. Other then that, good job!

MCGrund
03-03-2003, 09:29 PM
@zzzrByte: Cool that you like him. I hope I'll be able to finish modeling soon. About texturing this fellow...Maybe I'll try to rig him first so you might have to wait some more.

@pit: I did what you suggested but the seam is still there. As a matter of fact The points have already been in the center of the model. I guess I'll have to make the symmetry object editable and then smooth things out a bit.

@AtrusDni: Ymight be right about the hands, I'm not too sure about it, though. I've seen some people who had an enormous belly but very thin legs, arms, hands... Like TheFreak said these bellies looked like silicone implants on thin people. Except for his belly my char is rather normaly shaped. So I figured the hands might fit in.

Pauldls
03-04-2003, 04:23 AM
could you post some shots of his shoulders (where the arm and body meet), I seem to have the biggest problem with characters in this area, thanks!

MCGrund
03-04-2003, 11:08 PM
@Pauldls: I uploaded some wireshots for you.
wires (http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/shoulder.jpg)

Pauldls
03-04-2003, 11:35 PM
You're awseome, this definitly helps. :)

MCGrund
03-11-2003, 03:07 PM
Finally I spent some more time on my character. I made his ass a tad bigger, finished the belt, added the boots and adjusted his pants. I think he looks quite allright.The next step is to weld the halves (at last) and make him less symmetrical.
Your Opinions???

http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/render.jpg

MCGrund
03-28-2003, 11:45 AM
I just wanted to let you know that I'm still working on this guy (though I don't have that much time lately). I'm still looking for good tutorials on realistic humanoid rigging and setting up the bones/weightmaps...) but haven't found too many. So if someone around here has links to good tutorials or reference pictures on bones/weightmaps please let me know. :wavey:

pit
04-01-2003, 10:32 AM
@pit: I did what you suggested but the seam is still there.
Hmmmm....... 1. Did you check if your axis (poly- and symmetryobject) is actually on 0? 2. Did you check in the structuremanager if you got double points by accident? Running out of ideas here.... the mesh looks so clean - best bet is it´s #1 that´s causing the seam. :shrug:

Btw: Can you post a wire of the boots - they´re awesome!

Cheers

MCGrund
04-01-2003, 02:04 PM
@pit: Actually I already converted the symmetry object and smoothed out the seam. Thereafter I also made him less symmetrical. I didn't post new images because there wasn't really that much progress. Thanks for your suggestions anyway.

Here's the wire.
http://public.rz.fh-wolfenbuettel.de/~grund/cgtalk/boots_wire.jpg

pit
04-01-2003, 06:17 PM
Thanks for the wire - very nice indeed! Look forward to an update!

S3D
04-02-2003, 10:55 AM
hey this is very nice stuff here... I love it... shirt creeping up the belly... oh man, you got a nice model going here... looking forward

cheers

Sandpiper
05-31-2003, 06:59 PM
This is great stuff. I love the undersized t-shirt that makes his fat plop out...

Don't stop!

MCGrund
05-31-2003, 10:15 PM
@Sandpiper: Thanks a lot, cool that the "chickenmaster" likes my fat guy.

Originally posted by Sandpiper

...
Don't stop!

No way that I'm going to stop.
Right now I've a lot of work to do for a student project. Therefore I wont't be able to work on this character until the end of June or so.

LIMBAUL_ABIGGOR
06-01-2003, 08:23 PM
thats nice did u use xsi because that looks alittle like the standard man model that comes with it, its not a bad thing just looking at the wire frme it looks simalar, nice job though i like the boots

MCGrund
06-02-2003, 12:18 AM
@LIMBAUL_ABIGGOR: The guy was modeled in Cinema 4d.
I didn't know about that xsi model. Mmmh, I just take it as a good sign that my wire looks similar.

supernekosan
06-28-2004, 09:51 AM
okey the model is good and i realy like the boots but try doing a mesh smoot after the symetri you will get a realy beter result

MCGrund
06-28-2004, 11:20 AM
supernekosan: That model is pretty much rotting away on my hard disk. I don't know when or if I'm going to continue working on this guy. But thanks for your reply anyway.:wavey:

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