cmyk
07-22-2006, 01:43 AM
I've set up a Bone hierarchy and animation to one side of a wing. I thought all I'd need to then do is mirror the whole setup using Bone Mirror, with "clone animation" checked and all would be fantastic.
But no.
The bones mirror fine, but the animation keys are in the same orientation as the original. I need the rotations mirrored... is this not possible?
But no.
The bones mirror fine, but the animation keys are in the same orientation as the original. I need the rotations mirrored... is this not possible?
