freesmith
07-21-2006, 01:12 PM
interesting challenge
well, here's my contribution
http://features.cgsociety.org/gallerycrits/170725/170725_1153481780_large.jpg
since every solid chamber has pylons ,I started with one ,modified letter A for base ,since I pictured it as radial chamber took a spline to align pylon,and arrayed them,
made sphere cover,something like a gallery around it,and chose camera to view the chamber entry position.
http://features.cgsociety.org/gallerycrits/170725/170725_1153482144_large.jpg
Also added a sphere chamber , to be seen from the entrance,
A place where some big bad boss should take place,
Made a bridge at the entrance so that player entering the room should
Have a better view, and of course more choice with entering the chamber.
For the lighting I chose to have something like a lantern at the top of a chamber dome
That should give an lighting accent at the middle, and spread light around the chamber
http://features.cgsociety.org/gallerycrits/170725/170725_1153482439_large.jpg
Then , I made radiosity calculation to see lighting effect
http://features.cgsociety.org/gallerycrits/170725/170725_1153482482_large.jpg
So far didn’t care for poly count and whether geometry is ok cause this is concept phase.
theres a lot of work ahaed, finishing the concept, defining details etc.
thought about making sphere inner chamber hollow or transparent for the player to se some depth , with strange sparkiling lights,...
well, here's my contribution
http://features.cgsociety.org/gallerycrits/170725/170725_1153481780_large.jpg
since every solid chamber has pylons ,I started with one ,modified letter A for base ,since I pictured it as radial chamber took a spline to align pylon,and arrayed them,
made sphere cover,something like a gallery around it,and chose camera to view the chamber entry position.
http://features.cgsociety.org/gallerycrits/170725/170725_1153482144_large.jpg
Also added a sphere chamber , to be seen from the entrance,
A place where some big bad boss should take place,
Made a bridge at the entrance so that player entering the room should
Have a better view, and of course more choice with entering the chamber.
For the lighting I chose to have something like a lantern at the top of a chamber dome
That should give an lighting accent at the middle, and spread light around the chamber
http://features.cgsociety.org/gallerycrits/170725/170725_1153482439_large.jpg
Then , I made radiosity calculation to see lighting effect
http://features.cgsociety.org/gallerycrits/170725/170725_1153482482_large.jpg
So far didn’t care for poly count and whether geometry is ok cause this is concept phase.
theres a lot of work ahaed, finishing the concept, defining details etc.
thought about making sphere inner chamber hollow or transparent for the player to se some depth , with strange sparkiling lights,...
