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Jeffparadox
07-20-2006, 06:57 PM
I'm working on a rainy scene where water flows on a poly geometry. The problem is that the PFX renders in front of another geometry that overlaps it. It should render behind that 2. geometry.

Also it would be nice to get some tips for edge antialiasing problem on the PFX, prefferably without rendering the PFX seperatly/double-size and then shrinking it.

Thanks for all the answers upfront

isoparmB
07-21-2006, 12:48 PM
Might be a near and far clipping plane range issue on your camera. Try increasing you near clipping plane to something like 1 and reducing your far clipping as much as your scene will allow without clipping the farthest object in your scene.

You can also change the draw order of PFX, but this is only useful for drawing issues between two or more pfx objects, not between objects and pfx.

Jeffparadox
07-21-2006, 01:08 PM
thanks a lot isoparm, I'm gonna try that today..

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