ThePuppetMaster
01-19-2003, 10:24 PM
Hey guys! I've been using maya a little now and the feature I like over max is the isoparm. Ok im not pro or anything so can't describe in detail but anyways in maya, lets say you make a nurbs sphere or cube and its 4 x 4 hulls, you can add extras isoparms and it will increase you're hulls. In max, im not sure how to do it. I mean, cutting wont work and make it a perfectly straight line all around the whole box/sphere. Im sorry if I did not make sense to some since I dont even know what I said ;) but for those who use maya, you might know. So is there a way with max? thnx alot.
I would liek to find sorta a thing like isoparms but for poly's instead if its possible. I havnt used max much so even little things can help ;)
ps. Im asking because I prefer max since it has many more features that I like and is more stable I guess :).
I would liek to find sorta a thing like isoparms but for poly's instead if its possible. I havnt used max much so even little things can help ;)
ps. Im asking because I prefer max since it has many more features that I like and is more stable I guess :).
