ossosso
07-20-2006, 08:06 AM
Hi everybody!
I've a little problem with rotation:
-I've create 2 locators and added an AimConstrain for the eyes in the way that the eyes look towards the locators, then I've grouped the two locators and create a new aim constrain for the "group" object in the way that it looks towards a third locator placed between the two eyes, in this way the "group" object moves around the head like a satellite. At last I've grouped the "group" object (with the two locators under it) to the head joint.
-What's the problem? When I move the character, the "group" object (or "eyes target"), moves correctly, when I rotate the head in the X and Y axis the EyesTarget rotates correctly, but when I rotate the head in the Z axis the EyesTarget doesn't rotate, and so the eyeballs don't rotate themselves.
Here a screenshot to clarify.
Thank you very much for any suggestion!
I've a little problem with rotation:
-I've create 2 locators and added an AimConstrain for the eyes in the way that the eyes look towards the locators, then I've grouped the two locators and create a new aim constrain for the "group" object in the way that it looks towards a third locator placed between the two eyes, in this way the "group" object moves around the head like a satellite. At last I've grouped the "group" object (with the two locators under it) to the head joint.
-What's the problem? When I move the character, the "group" object (or "eyes target"), moves correctly, when I rotate the head in the X and Y axis the EyesTarget rotates correctly, but when I rotate the head in the Z axis the EyesTarget doesn't rotate, and so the eyeballs don't rotate themselves.
Here a screenshot to clarify.
Thank you very much for any suggestion!
