andreasng
07-19-2006, 06:00 PM
Hey there
I have major problems setting up the eye-on-tentacles spline for the following character:
http://www.sota.dk/alin/001.jpg
I could easily rig the tentacles by putting in a regular ik bone setup, but that doesn't do the job for me.
I would like it to be something similiar to an ik spline, where i have to (ie) control verts for the spline, and one major control-thingy at the top for the eyes. When I move the eye(s) around, the control verts should compensate for this movement like this:
http://www.sota.dk/alin/002.jpg
At this picture I only want to move the eye (blue large control circel). When I move it down the two control verts changes position so the tentacle keeps a nice curvy shape. When the eye is moved away from the body, the control verts again compensate.
I can't control the end of an IK-spline (kind of stupid isn't it?)
If i change the position of a control vert, the end of the spline shoots out of the curve and continues in the direction the last control vert is pointing.
The point is to STILL be able to move the control verts to animate overlapping and such.
How can this be done??? I'm not good at explaining complicated matter as this. I hope a have made myself clear.
This setup is crucial to this character! Have anyone got some kind of solution.
I have major problems setting up the eye-on-tentacles spline for the following character:
http://www.sota.dk/alin/001.jpg
I could easily rig the tentacles by putting in a regular ik bone setup, but that doesn't do the job for me.
I would like it to be something similiar to an ik spline, where i have to (ie) control verts for the spline, and one major control-thingy at the top for the eyes. When I move the eye(s) around, the control verts should compensate for this movement like this:
http://www.sota.dk/alin/002.jpg
At this picture I only want to move the eye (blue large control circel). When I move it down the two control verts changes position so the tentacle keeps a nice curvy shape. When the eye is moved away from the body, the control verts again compensate.
I can't control the end of an IK-spline (kind of stupid isn't it?)
If i change the position of a control vert, the end of the spline shoots out of the curve and continues in the direction the last control vert is pointing.
The point is to STILL be able to move the control verts to animate overlapping and such.
How can this be done??? I'm not good at explaining complicated matter as this. I hope a have made myself clear.
This setup is crucial to this character! Have anyone got some kind of solution.
