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View Full Version : UV coords messed up when back in 3dsMax


Cozmo
07-19-2006, 11:14 AM
Hi everyone,

I have a shirt model which I uv mapped in Max then I opened it in zbrush to add some detail by subdividing it, and when I got the model back in Max the uvs were disordered. That doesn't happen with other objects i export/import. Have you got any ideas?

thanks a lot

Here are the uvs prior to exporting the mesh

http://img141.imageshack.us/img141/7022/maxqq8.jpg

here they are again after I import them back in max

http://img225.imageshack.us/img225/7637/zbrushko7.jpg

Cozmo
07-19-2006, 12:30 PM
Aha, I'm sorry guys, the problem has nothing to do with zbrush, it's the obj that's messing up the uvs.

AnonyMouse
07-21-2006, 01:03 PM
What exactly is it because I have the same problem:sad:

Cozmo
07-22-2006, 09:45 AM
You have to "reset xform" the object pripor to exporting it from 3ds max. That worked in my case

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