View Full Version : UGAC - Master Chamber - Wayne Adams
Wayne Adams 07-19-2006, 12:49 AM Title: Lost Ravine
Description: A small ruin area set in a ravine like part of the woods, instead of utilizing walls and ceilings the majority of this area's borders are comprised of large trees, which from a canopy of the scene. This area is an Acrobatic/puzzle room area with the player starting on one end, and advancing to the other. It's primary shape is rectangular, it has a large gorge in the middle that drops into nothing, waterfalls, stone blocks and a few unnamed puzzle elements, it is designed for a third person adventure title.
Concept Art:
Will go here
3d Wips:
rough wip
http://www.wayneadams.net/stuffola/cgtalkcompo/wip1.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/wip003.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/wip004.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/wip005.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/wip006.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/wip2.jpg
Texture bases, and refinement of scene placement, and props.
http://www.wayneadams.net/stuffola/cgtalkcompo/templewip1.JPG
These have the leaves removed for a better birds eye view.
http://www.wayneadams.net/stuffola/cgtalkcompo/templewip2.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/templewip3.JPG
This is the scene un lit:
http://www.wayneadams.net/stuffola/cgtalkcompo/wipunlit.jpg
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Ghostscape
07-19-2006, 01:01 AM
Comments:Will go here :D
Glad to see you joining up you've done some awesome stuff before!
Wayne Adams
07-24-2006, 04:18 AM
some updates above...feeling a little lazy scanning my pencil concepts..will try and get the courage tomorrow
for now heres some 3d wips.
Auctane
07-24-2006, 04:48 AM
Nice layout, I cant wait to see what you do with that canopy. I always like outdoor scenes in the woods. They are usually really welcoming, yours already has a good feeling.
Wayne Adams
07-24-2006, 05:54 AM
more updates above before bed...peace out.
Wayne Adams
07-25-2006, 04:16 AM
more changes in latest link...it's taking shape now.
I like the basic forms so far. I can see this is going to be nice once it is done. keep at it.
What kind of textures are you going for? More stylized cartoon type textures?
Wayne Adams
07-25-2006, 01:47 PM
yeah, stylized. I'm trying to think of something other than, "Cartoony". Trying to do something that will appeal to fans of this style, and at the same time, show off a semi next gen quality.
I have tried to make cartoony levels but it is damn hard. I guess things that make next gen levels pop from what I have seen is the amount of alpha maps being rendered over each other and the special effects in general. So much more going in one scene. having nice bloom effects from the sky and light beams from the trees would really make this look fresh. With some nice soft fog.
Wayne Adams
07-26-2006, 01:04 AM
Sum mo updates above.
GradiusCancer
07-26-2006, 02:07 AM
Cool style! Looking forward to where you take this. Wouldn't mind seeing a giant face carved into the walls.
Ghostscape
07-26-2006, 02:45 AM
This is really starting to look awesome!
Also, it wouldn't hurt to use inline images instead of just links, y'know :D
I would break up the blockiness of the rock sticking out of the waterfall, right now it's mostly looking like axis-aligned planes, and not very organic.
System404
07-26-2006, 02:52 AM
I really like this style. can't wait to see how you push this to near next gen quality.
Wayne Adams
07-26-2006, 03:50 AM
ok enough editing the top post..here are some updates.
http://www.wayneadams.net/stuffola/cgtalkcompo/wipfoliage.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/wipfoliage2.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/wipfoliage3.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/wipfoliage4.jpg
yeluis
07-28-2006, 06:13 PM
coming along, get rid of the straight line that your surrounding walls are creating on the top and make variances to your eco everything looks cloned right now. not a bad start with the base style textures but youmight want to break up those stones a bit more with irregular shapes.
Wayne Adams
07-29-2006, 11:57 PM
More updates...I've never worked with a lot of shaders before, so Im jumping a few hurdles here and there.
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap2.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap3.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap4.jpg
Wayne Adams
07-30-2006, 12:02 AM
one more cause its a nice angle....
http://www.wayneadams.net/stuffola/cgtalkcompo/afterlightmap5.jpg
Wayne Adams
07-30-2006, 02:21 AM
Putting a lil more color in..still playing with palettes
http://www.wayneadams.net/stuffola/cgtalkcompo/refinement.jpg
Wayne Adams
07-30-2006, 05:49 AM
Hey guys, The shaders don't run in max 8 on my machine very well...now I know that pixel and vertex shaders actually run really well with my video card, so I was wondering, if you guys were familiar with maybe a third party program or something that would aid in checking my shaders for proper use and correct visuals...
Thanks
Wayne Adams
07-30-2006, 06:55 AM
Last updates for the evening:
About the skybox..the rules say no modeling of the outside environment..to me a sky box fits but if this violates the rules I will remove it...skybox texture is not final at the moment as well.
http://www.wayneadams.net/stuffola/cgtalkcompo/refinement2.jpg
http://www.wayneadams.net/stuffola/cgtalkcompo/refinement3.jpg
yeluis
07-31-2006, 06:22 PM
its coming along but i feel you were going better with a night map. it allows you to give focal points to the scene and would help make those rays of light make much more sense.
Wayne Adams
08-07-2006, 11:45 PM
long time no update...sorry guys, heres some screens
http://www.wayneadams.net/stuffola/cgtalkcompo/refinement4.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/refinement5.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/refinement6.JPG
http://www.wayneadams.net/stuffola/cgtalkcompo/refinement7.JPG
requiem2d
08-08-2006, 06:22 AM
Although it has this dense sort of look, I love it :) Good luck!
I like the general look a lot but the colors are a bit distracting. i actually like the color look of this first shot since it was way smoother all over.
You can add a pinch of color some brown on the trees reds and dull green moss color on some the the rocks. One thing i see also is the water fall. Not sure if your finished but consider that water reflects and that is where the color comes from for the most part. so the water on your new shots would reflect the color of the envio and a bit from the sky on the top of it.
On the lower shot the color composition is a lot more united and it still has rich colors.
http://www.wayneadams.net/stuffola/cgtalkcompo/wipfoliage4.jpg
Ghostscape
08-13-2006, 06:51 AM
Are you going to be able to complete this by the deadline of August 17th? If not, there is a vote in the Rules thread about extending the deadline by a week if it will help you complete this!
Wayne Adams
08-13-2006, 07:58 AM
I will need NO extra time.
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