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Erka2
01-19-2003, 06:28 AM
Hello...
Maybe some of you can show us some really cool tP examples and tutorials of it in 3ds max. Because I can found now only few tutorials and only for Cinema4D.
Who is using this p-system? It powerful?

Erka2
01-19-2003, 09:00 AM
OK...here is my first steps...
You need tP plugin - *.max file:
you can change animation of Point and the bombs will blowout in another places...
Who can help me? What shall I change in tP setting that my "Oskolki" particles make visible in render? some another hyerarchie?
P.S.:
http://discreet.by.ru/tptest.jpg
change tptest.jpg -> *.max
C&C are welcom...

Martin Andersen
01-19-2003, 10:44 AM
when I download the file, it is 28 kb and 3dsmax doesnt open it.

Aaron Moore
01-19-2003, 10:54 AM
would love to try it..... if you could spare me an extra grand.

Err Cebas has excellent support if you need help getting a project done with it...

In terms of what i've read, its very time consuming to setup simple things with this system... Only useful if you have a huge system of particles you need to solve.

I haven't got a hold of a copy so can't help ya... sorry

Erka2
01-19-2003, 11:25 AM
sorry...try rename to->*.zip

Erka2
01-26-2003, 09:06 AM
Here is the last variant...
http://discreet.by.ru/test.gif
But i am not satisfited with the particles motion yet.

Aaron Moore
01-26-2003, 09:33 AM
Thats looking pretty good there buddy.. keep working on it and keep us updated... could you post a pict of the UI?

Erka2
01-26-2003, 09:53 AM
THX, if somebody want I can upload the whole scene for you. Here is the tP hierarchy:

Aaron Moore
01-26-2003, 10:11 AM
I don't have TP so the file won't help much... I'm interested in thier object fragmentation features... could you try breaking part of an object apart on impact... I'd be most interested in seeing an example of such an effect

Erka2
01-26-2003, 10:33 AM
OK, I'll try:)

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