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View Full Version : The Wolf's Den, Frank R Mignone (3D)


spankybus
07-17-2006, 07:54 PM
http://features.cgsociety.org/gallerycrits/214325/214325_1153166096_medium.jpg

Title: The Wolf's Den
Name: Frank R Mignone
Country: USA
Software: Maya, Photoshop

Here is a scene inspired by the Movie 'Das Boot'. The Original Movie scene was a daytime shot, so I wanted to make it a nighttime shot, adding a little more menace to the U-boat. Here is a link to the scene from Das boot that inspired this work.
http://www.spankybus.com/Das%20Boot%20Original%20Image.jpg
It was done in a week, using absolutely no Mental Ray and no raytracing what-so-ever (all done in Maya software). There are some texture maps here, but most are prodecurals, and rather compelx shaders as a result. The goal here was believable without the high rendertimes that come with raytracing)
All models are Numbs, including the submarine, which is really the only complex model in the scene. While the submarine is a complete model, i stripped all parts that were not visible to optimize render time..
Total scene render time at procudtion quality level, with a res of 1280 x 1024 4 minutes, 27 seconds on my workstation (dual 270 opterons, 4 gig of ram, dual Nvidia gtx 7900's yielding 1 gig of ram - have to get quatro's later when i strike gold lol). Project time was about 1 week for the submarine and one week for the scene. Honest crituques are always helpful, as it will make me a better artist :-)_
Note on the Flag: So it is understood, i do not agree with what this flag in this scene represents. It represents some of the worst acts of humanity in our planets short history. However, it was begrudgingly included it (at the behest of our professor) in the name of historic accuracy and the rules of a good establishing shot..that is the ONLY reason i included this flag.

xoranimation
07-17-2006, 10:33 PM
hello,

nice work, good submarine model

but you definitely need reflections on the water.
i think it would not take that long to render using raytracing.


andy

Sky4eternity
07-17-2006, 10:37 PM
well... considering it was done with no raytrace at all, it still looks good and realistic :buttrock:

Wayner
07-18-2006, 02:15 AM
great jpb, only thing i see is that the water looks like a black silk sheet.:shrug:

jkuy
07-19-2006, 01:03 AM
not using raytracing , mental ray, or high poly counts was quite a feat! Looks great for (pretty much) a low poly model! Nice job! How was full sail by the way? Or are you still attending? I'm starting DigiPen August 30th for my Bachelor of Fine Arts Degree! Have a good one, nice work!

spankybus
07-19-2006, 04:32 PM
Thank you for your feedback, mates. I find trying to create scenes with zero ray tracing, no mental ray or Vray is a great exercise. On a real movie set, they don't have a 'make pretty' button, meaning lighting can take hours. Mental ray makes a scene look very pretty, but frankly the hardware is doing a lot of the work. Being able to create a scene without that enters the realm of believable (which is what most productions need) these assets tools would be a real asset, as it can save a lot of time on rendering. Plus, it's a fun challenge. Thank you again for your feedback, it's teh best way to grow as an Artist :-)

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