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View Full Version : cloning vs. export&import object/dotxsi


springgreenhair
01-19-2003, 02:21 AM
i have a question
ok...if you don't know the toturial "From a Cube to a Sports Car in 60 seconds" here's the link(just read the last instructions)
http://www.softimage.com/community/xsi/xsinews/02012001_vol1_iss2/60_seconds.htm
now the question....wouldn't it be easier and immensivly faster, if just exporting the half as a dotxsi-file, importing it, and you have 2 halves?
i tried it this way, and i had no problems with the result....but i'm asking, to be sure, if there's a little thing that's bad in my method

2. question....if there's no problem with it, gooood :) but is it also ok, to do this when making a charakter?(i think this question is nonrelevant, cause when using it on a car, it also must work on a character(speaking of my theory of exporting,importing,...), but i want to be really sure of it)

the reason, why i've tried this was, because xsi stucks every time i ctrl+d the character i'm modeling....(at the beginning it worked great...the cloning of over 500 polys was no problem....but the character-half grew to 750 polys(still isn't finished), and as i tried again to clone it, xsi stuck.....for testing i've allready waited over an hour....nothing)

i hope someone of you can help me, but i'm very sure here are some people who can give me an answer ;)

Vic3k
01-19-2003, 08:55 AM
umm over an hour? hmm do you freeze when you model? there is a button that freezes history, if you don't do it ocasionally, your cloned model will take ages to update. you have to freeze the original model so cloned one wouldn't referece all the crap in it's history. hmm well i'm pritty sure you knew that. can't answer to the questions since i'm using 2.x and thigns are different....

springgreenhair
01-19-2003, 03:28 PM
i didn't freeze it *g*
now i've tried it with freezing, and it cloned immediately :bounce:
thanx 4 the help
i didn't know, what the freeze function is for

HapZungLam
01-20-2003, 03:26 PM
it never freeze on me. :shame: the only thing i dont' like cloning is that it always get the seam in the middle between the two. I understand it is because they are different mesh. and there has not posible to get rid of it. It is just pain the ass that i have to merge the 2 everytime i want to see the final result

springgreenhair
01-20-2003, 04:19 PM
Originally posted by HapZungLam
it never freeze on me. :shame: the only thing i dont' like cloning is that it always get the seam in the middle between the two. I understand it is because they are different mesh. and there has not posible to get rid of it. It is just pain the ass that i have to merge the 2 everytime i want to see the final result
you could subdivide after merging....then it should also look like it's one model and not 2 merged halves
or work on the open edges(where you merge the halves together) to get a smoother transition

EDIT: in some situations you can also solve the problem with beveling

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