pixelshaker
07-17-2006, 10:41 AM
Hello all,
i am struggling around with the sampling of mental ray area lights in maya for optimazation reasons. The common opinions are that sampling accords to how much lightsources are placed in the uv space of the lightshape. So a sampling of 1 1 would mean a pointlight, 4 4 would give me 16 lights.
Is this right ? This would mean more sampling would make the shadows softer, less sampling would show up shadowedges but the setting shouldnīt define the quality of the shadows. A 1 1 sampling should make a point light hard shadow but it doesnīt, the shadow gets crispy. Higher sampling makes it cleaner. So in my opinion it canīt be a uv placement only.
So what does the sampling define ?
Best regards,
Andy
i am struggling around with the sampling of mental ray area lights in maya for optimazation reasons. The common opinions are that sampling accords to how much lightsources are placed in the uv space of the lightshape. So a sampling of 1 1 would mean a pointlight, 4 4 would give me 16 lights.
Is this right ? This would mean more sampling would make the shadows softer, less sampling would show up shadowedges but the setting shouldnīt define the quality of the shadows. A 1 1 sampling should make a point light hard shadow but it doesnīt, the shadow gets crispy. Higher sampling makes it cleaner. So in my opinion it canīt be a uv placement only.
So what does the sampling define ?
Best regards,
Andy
