John-S
07-16-2006, 11:03 PM
Ok, I'm seriously getting imbaressed about asking so many simple questions on this forum but I've posted this question on other forums and got no response. Please forgive me for another thread, I'll try hard to contain myself after this : )
I modeled a lower poly centipede that has 16 legs (I think?) on each side. Let me say that I am very new to texturing etc and I have looked through and read all I could find in the help menu's.
Anyways, I unwrapped the head, antenna's etc via planar mapping, checker patterns, uv unfolding etc. Now I need to do the rest of the body which includes the legs. How should I do this? I UV cut the edges at the center of the top and bottom of the entire length of the model (in other words I cut the model in half the down the long center of its back). Then I cut out all the legs and seperated them. I tried to unwrap the whole torso(?) area (entire length of the body minus legs etc like mentioned) but I get this crazy mess. I can't seem to untangle it! Even if I do get it somewhat untangled then I still would have no idea how to get the other side of the body to match it? The only way I can think to unwrap this thing is to make a uv cut at almost every leg/torso chunk of the body (there are 16 of them, and not meaning the actual legs part becuase I already have them seperated) if that makes sense? Sounds like a bad texture job waiting to happen though : (
What are your thoughts on how to unwrap this thing? Am I going about it completly wrong? While I'm asking stuff I better ask what the difference is between Unfold UV's and Relax UV's? I've been using Unfold UV but what is relax UV's all about? I looked them up in the help menu but it doesn't seem to tell you the best situations to use them in and why???
Thanks for ANY comments! I REALLY need to do this Today.
I modeled a lower poly centipede that has 16 legs (I think?) on each side. Let me say that I am very new to texturing etc and I have looked through and read all I could find in the help menu's.
Anyways, I unwrapped the head, antenna's etc via planar mapping, checker patterns, uv unfolding etc. Now I need to do the rest of the body which includes the legs. How should I do this? I UV cut the edges at the center of the top and bottom of the entire length of the model (in other words I cut the model in half the down the long center of its back). Then I cut out all the legs and seperated them. I tried to unwrap the whole torso(?) area (entire length of the body minus legs etc like mentioned) but I get this crazy mess. I can't seem to untangle it! Even if I do get it somewhat untangled then I still would have no idea how to get the other side of the body to match it? The only way I can think to unwrap this thing is to make a uv cut at almost every leg/torso chunk of the body (there are 16 of them, and not meaning the actual legs part becuase I already have them seperated) if that makes sense? Sounds like a bad texture job waiting to happen though : (
What are your thoughts on how to unwrap this thing? Am I going about it completly wrong? While I'm asking stuff I better ask what the difference is between Unfold UV's and Relax UV's? I've been using Unfold UV but what is relax UV's all about? I looked them up in the help menu but it doesn't seem to tell you the best situations to use them in and why???
Thanks for ANY comments! I REALLY need to do this Today.
