View Full Version : The Final countdown...
BigUnitDesign 07-16-2006, 04:36 AM ..no, not the awesome 80's anthem.
Im looking to do a countdown from 5 minutes (5:00-4:59-4:58 etc) to zero, ticking away. Ive had a look around, but cant seem to find much. It only needs to be really basic, and apart from using the time code thing and reversing it, Ive got no idea.
Is there a simple way to do it that doesnt involve a mathmatical genius' brain?
While Im asking about that, does anyone know where I can find a good sound effect in 1 second beeps? Otherwise Ill have to play around with some of my existing effects, and I dont have too much time.
any help would be appreciated.
Cheers
|
|
Kargokultti
07-16-2006, 08:10 AM
Well, you need a count of 0 to 9 for the seconds and 0 to 5 for tens of seconds. These can be easily re-used for the minutes.
You could create a .psd with the numbers aligned the way you want them > import as composition > set the duration of the layers to 25 frames for PAL, 30 for NTSC > then use "sequence layers" without overlap.
After which you ought to have loopable seconds ticking away.
Once you have the seconds, you can make them into minutes with "time stretch": just set the stretch percentage to 6000%.
graymachine
07-20-2006, 03:55 PM
..no, not the awesome 80's anthem.
Im looking to do a countdown from 5 minutes (5:00-4:59-4:58 etc) to zero, ticking away. Ive had a look around, but cant seem to find much. It only needs to be really basic, and apart from using the time code thing and reversing it, Ive got no idea.
Is there a simple way to do it that doesnt involve a mathmatical genius' brain?
While Im asking about that, does anyone know where I can find a good sound effect in 1 second beeps? Otherwise Ill have to play around with some of my existing effects, and I dont have too much time.
any help would be appreciated.
Cheers
Here's the 5 minute countback:
//Timecode expression for text layer source
beginTime = 60 * 5; // beginning time (seconds)
mult = -1; // clock speed multiplier
function digits(myVal,myNumDigits){
var s = myVal.toString();
while (s.length < myNumDigits) s = '0' + s;
return s;
}
currTime = beginTime + time*mult;
hr = digits(Math.floor(currTime/3600),2);
min = digits(Math.floor((currTime%3600)/60),2);
sec = digits(Math.floor(currTime)%60,2);
ms = digits(Math.floor(currTime%1*1000),3);
hr + ":" + min + ":" + sec + "." + ms
As for the beeps, check out a thing I posted on aefreemart, oddly enough called "the final countdown".
http://www.aefreemart.com/2006/07/final-countdown.html
There's a simple expression driven beep on every second.
CGTalk Moderation
07-20-2006, 03:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.