nemirc
07-16-2006, 01:08 AM
Hello people
I am rendering a scene and I have a problem with Maya canceling the batchrenders all the time. If I check the render log for the last rendered frame, this is what I see:
Automatic near/far clipping values: 15.5994, 79.2681.
Starting Rendering E:/Maya/26mille/images/consola/Arianne_pullMenu1.0008.iff.
Constructing shading groups.
Rendering current frame.
Frame triangle count: 4697
====================================
Resource Usage At End Of Frame
====================================
4688 Page faults
329.098 Mb Peak total size(Estimated)
91.868 Mb Peak arena size
====================================
333.141 Mb Current
66.803 Mb Arrays
4.688 Mb Data Blocks
9.375 Mb MEL
1.500 Mb NURBS AG
1.749 Mb Transforms
0.096 Mb Object Arrays
6.667 Mb Render Cache
0.375 Mb Keys
0.007 Mb Render Geometry Arena
0.125 Mb NURBS Surface Shapes
====================================
Postprocessing rendering result.
Frame triangle count: 4697
====================================
Resource Usage At End Of Frame
====================================
12 Page faults
329.098 Mb Peak total size(Estimated)
91.377 Mb Peak arena size
====================================
327.969 Mb Current
66.803 Mb Arrays
4.688 Mb Data Blocks
9.375 Mb MEL
1.500 Mb NURBS AG
1.749 Mb Transforms
0.096 Mb Object Arrays
6.667 Mb Render Cache
0.375 Mb Keys
0.007 Mb Render Geometry Arena
0.125 Mb NURBS Surface Shapes
====================================
Error: An error has occurred. Rendering aborted.
And if I check the render diagnosis I get warnings of a bunch of faces that are not connected to shading groups, but that is unimportant for me since those objects are not going to be rendered anyway (they are stand-in proxies).
Help pliz :cry:
I am rendering a scene and I have a problem with Maya canceling the batchrenders all the time. If I check the render log for the last rendered frame, this is what I see:
Automatic near/far clipping values: 15.5994, 79.2681.
Starting Rendering E:/Maya/26mille/images/consola/Arianne_pullMenu1.0008.iff.
Constructing shading groups.
Rendering current frame.
Frame triangle count: 4697
====================================
Resource Usage At End Of Frame
====================================
4688 Page faults
329.098 Mb Peak total size(Estimated)
91.868 Mb Peak arena size
====================================
333.141 Mb Current
66.803 Mb Arrays
4.688 Mb Data Blocks
9.375 Mb MEL
1.500 Mb NURBS AG
1.749 Mb Transforms
0.096 Mb Object Arrays
6.667 Mb Render Cache
0.375 Mb Keys
0.007 Mb Render Geometry Arena
0.125 Mb NURBS Surface Shapes
====================================
Postprocessing rendering result.
Frame triangle count: 4697
====================================
Resource Usage At End Of Frame
====================================
12 Page faults
329.098 Mb Peak total size(Estimated)
91.377 Mb Peak arena size
====================================
327.969 Mb Current
66.803 Mb Arrays
4.688 Mb Data Blocks
9.375 Mb MEL
1.500 Mb NURBS AG
1.749 Mb Transforms
0.096 Mb Object Arrays
6.667 Mb Render Cache
0.375 Mb Keys
0.007 Mb Render Geometry Arena
0.125 Mb NURBS Surface Shapes
====================================
Error: An error has occurred. Rendering aborted.
And if I check the render diagnosis I get warnings of a bunch of faces that are not connected to shading groups, but that is unimportant for me since those objects are not going to be rendered anyway (they are stand-in proxies).
Help pliz :cry:
