View Full Version : UV Map & Bodypaint
07-15-2006, 03:53 PM
is it me .. or ..
maxon people that didn't really do uv mapping and bodypaint very understandable ..
It doesn't seem in line with the rest ..
all in cinema seem so logic .. these 2 thing no.
and .. am I so idiot or they have plenty of little bugs that make me feel idiot?
well your opinion is welcome ..
07-15-2006, 08:22 PM
Or my Bodypaint DVD here. (http://www.c4dcafe.com/3dkiwi/bpshop/index.html)
07-16-2006, 01:47 AM
thank you guys ...
07-16-2006, 02:13 AM
Don't feel bad if BodyPaint's UV unwrapping workflow isn't obvious at first. I could never figure it out either. But a tutorial or two put me right. It's worth learning because it's powerful stuff
07-16-2006, 03:01 AM
paint on a material?
ahh ahhh wait wait .....
So I have an object
Object is UV Mapped
I have a material on that object that I like (procedural material)
I just want to paint on top of it, I want to keep the exct color which is the result of a noise+fusion.
This material has no texture to paint on. If I create a texture by double clicking in the material manager (BP 3D Paint view) I set the size .... .... I loose the color info I want to keep. I don't want that.
I want to paint on top of the fusion+noise.
If I create another layer on top of the noise/fusion layers I am still not able to paint on it.
how not to loose the material? and also to change the texture size of such material (now squared, while I want a flat rectangle?)
Use the layer shader to add another texture and use an alpha for the texture so only the parts you painted are overlayed.
07-16-2006, 09:05 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.