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leonlabyk
07-15-2006, 08:10 AM
I am assigning a cylindrical map to an object for texturing. When I save this and open it in photoshop and add some textures and apply it to my object it is only going on half the object is the wrong way round. I cannot for the life of me suss it and was hoping some one might have an idea where I am going wrong.


thanks leon

instruct9r
07-15-2006, 08:49 AM
when you make cylindrical mapping go to the history and make sure that
"Projection Horizontal Sweep" is set to 360 instead of 180.

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