View Full Version : UGAC - Master Chamber - Hellboy
HellBoy 07-15-2006, 01:35 AM Name: Hellboy
Game: Fitness club
Genre: Virtual Life Game
Graphic descriptions: So I got Sims 2, and evaluated it in graphic-wise, I noticed the models looks detailed, I can't tell if its been normal mapped or not but I did notice that there's enough polygons drawn on screen. Therefore, I am guessing 20k tris to be drawn on your screen is just perfect.
Anyway, if you played the sims you would agree with me that your Family/Character can go to a new 'lot' (location) and interact with materials.
This is going to be a VLG (Virtual Life Game) of a interior environment from the actual level game. Imagine a world that you control, and every building is accessible, this building is a fitness club.
here's a very early map plan:
http://img.photobucket.com/albums/v323/mwarsame/Projects/map.jpg
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HellBoy
07-15-2006, 01:39 AM
Okay, slot taken...
Here's a tredmill I did in hour or so:
http://img.photobucket.com/albums/v323/mwarsame/Projects/images.jpg
I dunno if I am expected populate my level with props since 20k is yay for level only, but stop me if you think I am doing something wrong
2274 is the actual tradmill, there's a biped dude too in the scene which is making it that 3976
cheers
HellBoy
07-16-2006, 05:49 AM
Finally, spot filled:
Here's the final floor plan:
http://img.photobucket.com/albums/v323/mwarsame/Projects/floorplan.jpg
Ghostscape
07-16-2006, 05:53 AM
It's 20k for props and everything. DH was just talking about how people shouldn't model a "garage" that's really just a vehicle in a box, etc. You are supposed to populate the area with props, just not focus so much on one prop that it becomes modelling a prop versus modelling an environment.
Looks good! You could probably cut down the polycount on it a bit, getting rid of the chamfered edges on the base and cutting the cylinders down a bit. You could probably get away with 5 sided...it looks like they're maybe 8 now?
HellBoy
07-16-2006, 06:14 AM
thanks m8
I guess I could get few edges on those chamfer's and replace it by normals maps but only if I knew how to :buttrock:
I did get rid of couple under polygons where its impossible to view by the player but it hardly made any changes
here it is:
http://img.photobucket.com/albums/v323/mwarsame/Projects/images02.jpg
Again, we're looking at the 2192 figure :D
Its like I am doing this in real: the 2192 is how much it cost, so now its £2192, I am thinking how much I should have, maybe 3-4 tredmills in the gym, take that away from my budget, I have £11232 (11232 tris), which bloddy looks too baad. Only if the bank (DevilHacker) and the co-workers (you guys who suggested the 20k limit) could've gave me a bit more
Crap! its 6:15am. Gotta knock my selfout
Ghostscape
07-16-2006, 06:28 AM
How close are you expecting a player to be able to examine this? It still looks really overly detailed for something that's taking 10% of your scene resources.
Here's a quick paintover on where I'd cut. Your wire is hard to read since it's small, but I did what I could.
http://img135.imageshack.us/img135/1929/cutdownou9.jpg
Starting from the top left and working my way down:
(not marked) cut all the piping down to 5 or 7 sided. Avoid 6 or 4 because those wind up not reading as round. 8 will read as round, however. Whatever tehy are now, they're more than 7 sided, so cut it down to that at least. That will probably save you a LOT of polys. If you want, you can keep a higher number of sides on the ends of the piping, as thats really the only place on the piping where you will see the silohouette edge.
cut the bottom most cross section of the control stand.
cut the bottom contour cross section on the piping. make the pip straight, right now it doesn't look curved, but weirdly bent. You're adding probably about 30-40 at least right here, and it's not improving the look of the model.
cut the inner most bevel here. The edge doesn't need to be there.
I don't know why the tread isn't a flat quad, but it should be.
I know you want to keep the chamfer but cut it down to a single chamfer (two edges) instead of the 4 edged chamfer you have right now. That's an edge thats near the bottom of the player's feet, they aren't going to see it's silohouette much and its eating polygons.
Also, you could probably get rid of the power cable box, and make the power cord into an alpha textured plane or somesuch. Unless your game is "PLUG IT IN 2: The Cordening" it's not worth spending the triangles on.
You don't have to trim this down any more until you model the rest of your props, but keep this in mind when you're looking to trim everything down later.
HellBoy
07-16-2006, 09:56 PM
thanks Ghostscape. Really appreciate it.
I re-modelled the tredmill, and the result is way better than before. Looks exact similar except it has no handles. I will do this later:
Here's images:
http://img.photobucket.com/albums/v323/mwarsame/Projects/fromhightolow.jpg
4view:
http://img.photobucket.com/albums/v323/mwarsame/Projects/FC_image04.jpg
I did this machine:
http://img.photobucket.com/albums/v323/mwarsame/Projects/FC_images03.jpg
here's a random shot:
http://img.photobucket.com/albums/v323/mwarsame/Projects/FC_pic01.jpg
more to come
cheers
HellBoy
07-17-2006, 10:55 PM
So far...
http://img.photobucket.com/albums/v323/mwarsame/Projects/collection01.jpg
http://img.photobucket.com/albums/v323/mwarsame/Projects/collection01_wire.jpg
I gotta tell ya, that ball was the hardest to do man
http://img.photobucket.com/albums/v323/mwarsame/Projects/bike.jpg
I feel like my entry is more focusing on the prop... ok next up should be the level mesh...
Indavisual
07-18-2006, 03:34 AM
I think your treadmill is a smidgen too big.
I like it all so far.
heavyness
07-18-2006, 06:00 AM
I think your treadmill is a smidgen too big.
I like it all so far.
actually, some of those treadmills are huge and take up a lot of space. but the bike seat seems a bit small, just a bit...
i wouldn't use the ball either unless you can supply it with more polys. everything else is lookin nice.
HellBoy
07-20-2006, 12:49 AM
hay thanks guys
I actually was estimating my equipment size with a biped dude I got. Agree on the tredmill, will resize it later. The bike too.
here's a bench press I did:
http://img.photobucket.com/albums/v323/mwarsame/Projects/FC_image05.jpg
http://img.photobucket.com/albums/v323/mwarsame/Projects/FC_pic02.jpg
I better make a new scene and take my finished meshes there and leave the current for developing
HellBoy
07-21-2006, 02:45 AM
Here's the new level:
http://img.photobucket.com/albums/v323/mwarsame/Projects/_UGAC_wip_03.jpg
http://img.photobucket.com/albums/v323/mwarsame/Projects/_UGAC_wip_01.jpg
http://img.photobucket.com/albums/v323/mwarsame/Projects/_UGAC_wip_02.jpg
More to come
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