Stahlberg
01-18-2003, 05:50 AM
Wouldn't it be nice if we could simply specify the Dropoff Rates to be different on different joints? That could take over a lot of the tedious work of painting weights, and maybe even save the whole procedure as a Mel script...
Theoretically we can, but in practise no. Changing it in the Attribute Editor after skinning has a really ugly effect, and trying to skin several joints at different times with different settings to the same geometry only gets an error message that the geometry is already connected to a SkinCluster. (Duh!) Anybody know of a way?
Theoretically we can, but in practise no. Changing it in the Attribute Editor after skinning has a really ugly effect, and trying to skin several joints at different times with different settings to the same geometry only gets an error message that the geometry is already connected to a SkinCluster. (Duh!) Anybody know of a way?
