BUZZFX
07-14-2006, 12:35 AM
I am on a tight deadline. I have created a UV Texture Map for a building in Bodypaint. Saved the texture as a .tif file. I then opened Illustrator and placed the UV Texture map , then added colors and exported the UV texture map as a .tif file.
Everything was working fine . The changes I made to the texture were being updated in Cinema 4D (on the building model)
Now the Problem: Then I quit Cinema 4D and when I reopened Cinema 4D and loaded the modela and applied the same texture to the model the texture was all out of proportion, smaller and a mess. I know the UV Texture i made in Bodpaint worked because i saw it on the model, but Why? would it not work later.
I thought as long as you made a UV map in Bodypaint that the UV map (texture) was a material and was not tied directly to body paint od Cinema 4D.
I guess I'm just confused. Did I maybe not save the UV properly in Bodypaint? After I outlined the polygons I just went "save texture as" is this not the correct procedure?
I hope this is a simple mistake.
Everything was working fine . The changes I made to the texture were being updated in Cinema 4D (on the building model)
Now the Problem: Then I quit Cinema 4D and when I reopened Cinema 4D and loaded the modela and applied the same texture to the model the texture was all out of proportion, smaller and a mess. I know the UV Texture i made in Bodpaint worked because i saw it on the model, but Why? would it not work later.
I thought as long as you made a UV map in Bodypaint that the UV map (texture) was a material and was not tied directly to body paint od Cinema 4D.
I guess I'm just confused. Did I maybe not save the UV properly in Bodypaint? After I outlined the polygons I just went "save texture as" is this not the correct procedure?
I hope this is a simple mistake.
