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GEO
01-17-2003, 11:53 PM
most of you ppl rock at modeling how do i get so good i dl video tuts i bought 2 books and dont 1000 of tuts but still i can only make about 1/2 a model then i go ah suxs and quit it

is there any way i could get as good as you im going to keep at it because i would realy like to model as a job even if i dont get payed i just love to model

sorry for my bad english :(

DJ-ZoMbiE
01-18-2003, 12:18 AM
same here dude, i wanna do modeling/animating as a job, but it takes years of practice, i cant really make good stuff eather, and i do stop half way at my models, LoL,
My advice, just keep trying, (video tuts rule)
:buttrock:

UserDelta
01-18-2003, 01:00 AM
practice, practice, practice, and if you're not great at art, more practice and lots of references. :)

Xilica
01-18-2003, 01:25 AM
im still at 3d and practicing hard

set aside time to mess and practice with low poly for example

urgaffel
01-18-2003, 06:24 AM
Try to finish things even if they suck. Then you'll know what not to do next time.

And of course practice practice practice

mlabrams
01-18-2003, 09:16 AM
urgaffel your soo right

even if you HATE what it loooks like, keep doing it, so you can learn next time what not to do, lol im by no means good, ive been doing it 6 months now almost, but finishing projects really helps lol,

GEO
01-18-2003, 10:39 AM
:thumbsup:

thx guy i will keep at it

Stroker
01-18-2003, 02:43 PM
Try to finish things even if they suck. Then you'll know what not to do next time.
Heh. Here's a pretty good example of that.
Pui Pui (http://w3.chrlmi.cablespeed.com/~halmich/tech-slop/puipui/index.shtml)

holosynthetic
01-18-2003, 09:26 PM
believe it or not, that online tour on the discreet web page about 3ds max 5 helped me learn a few things, its so helpful cause a guy is right there telling how to do it...i wish they made a dvd that explained the whole program instead of just the new features

i also sometimes stop half way through modeling cause something sucks...still a newb here

Alcor
01-18-2003, 11:08 PM
"orginally posted by GEO"
i would realy like to model as a job even if i dont get payed i just love to model

hey! don't forget about materials, render settings, lights etc. - they're also very important in your scene. u have to learn them like u're learning modeling. i agree with u that models are gr8t, i like modeling a lot, but finaly it all goes 4 nothing if we don't use anything else

my advice is: don't stop smiling :) and always go str8t :)


Best regards,
Alcor

GEO
01-18-2003, 11:24 PM
yea i know what you mean i made a castel wall with a wooden floor for the battelments the model its self was good but the render was so bad the wood used all the smae textuer and looked realy bad wiht no end grain :(

Egyt
01-20-2003, 02:20 AM
Trial by error_

Thats the path Im on, I really love this, and I'm ready to move around the world to find a good school for stuff like this, preferably lightnig and animation. Anyone went to to university teaching 3d, fine arts, lightning and so on? I would love to hear the names of some places to learn. good luck ppl

BartW
01-20-2003, 02:49 PM
It's good to practice your drawing skills as well, cause it'll help you learn to understand shapes and specific objects a lot.

I do notice (although I certainly don't qualify myself as anywhere near 'good'.....not even 'sort of okay' ;) ) that it helps when you get a 3d-feel in your mind for the object that you are making.

Blueprints are nice, but somethings fool you. When you're used drawing methods like working on a solid shape/outline first, and working on detail in the end, helps a lot.

jimcoldt
01-21-2003, 12:09 AM
I would say from my experience teaching, that those who model things very well are those who are better observers.
In other words, just like drawing, you can't model something well if you don't understand the essence of it. You may THINK you know what something looks like, but you need to pick it up, touch it, scrutinize it--- if you are making it up in your head, you should still have some kind of reference that's sort of like it. Most characters that are fantasy-oriented, sci-fi, etc, are based on something that DOES exist in nature.

My general advice: don't focus on the tools so much.... spend more time observing.

E.T
01-21-2003, 07:40 AM
I agree with Jim.
Coming from the 2D world where i spent my first 15 years trying to draw photorealistic and then spent the next 14 trying not too, i imagine the process in 3d will be sort of similar. There is a difference though. in 3d i cant let the "white" of the picture spell oout what is really there, it needs to be there ( to some extent).

Thing is: what with render times and such you do need to let some details go (unless maybe youre making a still life for print)
I mean its not very hard to model a nice table with scratches and dents, but if you model the whole appartment with the same principles youll be rendering the next year, and need to buy another computer and... you get the picture (started to do that)

In real life nothing is as perfect as in 3D so i find what i spend most time doing is uglying things up. no straight lines, no perfect corners and so on.

and im still sort of a newbie too, so maybe its like the blind trying to lead the blind ;-)

Rice ManX
01-22-2003, 01:30 AM
observation is extremely important. And using your right brain helps, because your left side trys to categorize everything, where as your right looks at the lines, the shades it "sees" it instead of seeing what it is equal too (u look at a hand and you know its a hand) now don't ask me how all those crazy artists draw with everything rite side up, but a good excercise i find extremely helpful to help get me on my "right side" is to copy and upside down drawing.... this information helped me greatly when i tried to model things, the details, the shapes just came rolling out. Youl feel a "click", youl be able to put whats on your mind on paper, then learn your app it helps.... I hope i helped and didn't confuse you!

Kev3D
01-22-2003, 02:44 PM
I have to admit, I am one of the worst people in the world for completing my own projects. Even If I'm going along just fine, I still like the model that I'm working on, I will one day decide, nah, I don't want to do this any more, and quit. I can't believe I do this because whenevr I actually DO finish a project I am often quite happy with it (even if nobody else is). My advice is; complete your projects. Also, don't stick to techniques that you know, it's always good to try out new things.

Forgive me if all this has already been said, I haven't read everything yet.

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