View Full Version : fiat500
xoranimation 07-13-2006, 12:04 AM hello,
i created this image just for fun.
the car is from 3d02 and not made by me.
i just added some additional models and all lights , shaders in maya
http://img75.imageshack.us/img75/5450/fiat5003gs.jpg (http://imageshack.us)
cc is always welcome :-)
thank you
andy
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olivierth
07-13-2006, 05:44 AM
Looks pretty nice! but what about the water droplets.. how did you do it?
xoranimation
07-13-2006, 09:02 AM
thanx olivier :-)
i created the drops using a displacement texture.
first i used the map on a layered shader but it looked somehow ugly ( strange dents).
then i simply duplicated the geometry and added the map on displacement, transparent and specular channel.
that worked quite good and the render-times are still okay.
the cool thing is, i can now animate the height of the displacement and the object itself for animated droplets.
greetings
andy
Idall
07-13-2006, 11:57 AM
wow the effect of the water drops returns very well
xoranimation
07-13-2006, 05:19 PM
thank you, idall :-)
here is the texture ( sorry, had to scale it down a bit )
http://img489.imageshack.us/img489/1816/drops9ha.th.jpg (http://img489.imageshack.us/my.php?image=drops9ha.jpg)
have fun
andy
xoranimation
07-13-2006, 05:29 PM
hereŽs a closeup view.
http://img395.imageshack.us/img395/1062/fiatcloseup8vt.jpg (http://imageshack.us)
bye
andy
xoranimation
07-14-2006, 11:47 AM
hmm ...
really no critics ?
:-)
andy
JensDenker
07-14-2006, 11:57 AM
/hmm ne eigentlich nicht/
you can work a little bit on the car shader but thats nit picking. i like it.
xoranimation
07-14-2006, 06:18 PM
/ auch gut :-) /
thanxx for your comment, JensDenker
okay, then iŽll do something new
cheers
andy
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