View Full Version : Help! prman shadow map woes...
playmesumch00ns 01-17-2003, 06:34 PM I'm rendering with prman through MTOR. When I turn on shadows, the un-shadowed bits of the object get really grainy. The effect is lessened when I turn up the shadow map res to say 2048, but it is still very obvious. Can anyone tell me how to fix this please?
The image below shows the problem: top is without shadows, bottom is with:
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try increasing you shadow bias.
this should help.
AndY
thing too slightly increasing shadowbias helps
try some more shadowsamples like 32 or 64
you don't need so big shadowmaps
1k should fit for
one object..
dflipb
02-05-2003, 05:23 AM
basically what it is doing is trying to shadow the surface itself. by increasing the bias, it is not including the imediate surface points.
http://graphics.stanford.edu/lab/soft/prman/Toolkit/rnotes-3.7.html
about half way down it talks about the shadow bias
Mark
dflipb
02-05-2003, 05:35 AM
basically what it is doing is trying to shadow the surface itself. by increasing the bias, it is not including the imediate surface points.
http://graphics.stanford.edu/lab/soft/prman/Toolkit/rnotes-3.7.html
about half way down it talks about the shadow bias
Mark
mayax
02-07-2003, 01:15 PM
There are several solutions.
1. you can increase shadow bias (but not too high)
2. you can use softshadow
3. if you're using prman 11 & rat 5.5, you can try raytrace shadow with a shadowmap. that will be more fast than pure raytrace shadow and get better results than pure shadowmap
playmesumch00ns
02-09-2003, 01:11 PM
Thanks for the replies guys. Shadow bias didn't really do anything at all. Whacking the shadow samples up to 32 or 64 basically fixed it.
Unfortunately I don't have access to PRMan 11 : sysadmin here still hasn't figured out distributed rendering, much to my chagrin!
NESEL*
02-10-2003, 02:07 PM
The Shadow Bias only create an offset on the shadow.
It displace it, but theres no effect on the quality of the shadow.
The only way i've got a clean shadow was using a regular Shotlight (Not MTOR), or using SoftShadows(CPU intensive).
Is there any another ways using MTOR???
LESEN*
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