giyomu
07-12-2006, 08:34 AM
hi guys long time no post on this forum
well i try to get better at texturing ..and then i just do a little stuff like this ...
http://img153.imageshack.us/img153/7758/asftexturewall018tq.jpg
http://img258.imageshack.us/img258/4126/asftexturewall023xw.jpg
a try for flooring
http://img134.imageshack.us/img134/5313/avecsol6al.jpg
here the floor texture
http://img134.imageshack.us/img134/6266/asol4zt.jpg
well one things i don't know really is from that how to get a normal mapping
i guess i cant use this diffuse for that so what about
1/ desaturate and get from that
2/ use texture as reference for modelling then get nmap from the model ( easy to get from xsi wich what i use actually )
so the one things is how about the fake highlighting in the diffuse i should remove right ?
well anyway thanks for people how give me some hint or explanation
PS ..i guess i should read the nmap thread so sorry if what i ask have a answer in this thread ..
see you al
well i try to get better at texturing ..and then i just do a little stuff like this ...
http://img153.imageshack.us/img153/7758/asftexturewall018tq.jpg
http://img258.imageshack.us/img258/4126/asftexturewall023xw.jpg
a try for flooring
http://img134.imageshack.us/img134/5313/avecsol6al.jpg
here the floor texture
http://img134.imageshack.us/img134/6266/asol4zt.jpg
well one things i don't know really is from that how to get a normal mapping
i guess i cant use this diffuse for that so what about
1/ desaturate and get from that
2/ use texture as reference for modelling then get nmap from the model ( easy to get from xsi wich what i use actually )
so the one things is how about the fake highlighting in the diffuse i should remove right ?
well anyway thanks for people how give me some hint or explanation
PS ..i guess i should read the nmap thread so sorry if what i ask have a answer in this thread ..
see you al
