View Full Version : troll walk and run cycles
evilmaul 01-17-2003, 03:42 PM yeah i know im not an animator....but im trying to learn :w
here two examples (dvx) ...let me know how those anim look and give me suggestions and/or feedbacks
http://digidownload.libero.it/m_di_lucca/temp/walk.avi
http://digidownload.libero.it/m_di_lucca/temp/run.avi
cya
MArco
|
|
seb4d
01-17-2003, 05:29 PM
I love it !
It's very well done I think, and I wish I could animate like you.
Volker
01-17-2003, 07:08 PM
Your troll doesn't seem to have much weight, especially the walk. Try to add a little overlapping action in the arms, they look like they're just going back and forth between two keys. Also watch how he picks his feet up. They just kind of slowly float up instead of quickly snaping up. They should also hit the ground a little faster, they look pretty floaty. Hope this helps, keep it up.
~Zach
Merlin
01-18-2003, 05:07 AM
also, toss some slight motions in the fingers, and it seems like the torso doesn't seem to pitch forward or backward much.
Looks good though, looking forward to seeing more,
Neal
evilmaul
01-18-2003, 11:59 AM
thanx you very much for the suggestions..they was very helpful
i'll tried to fix somethings....
new walk (http://digidownload.libero.it/m_di_lucca/temp/walknew.avi)
(old on left - new on right)
Marco
FKMaster
01-19-2003, 04:59 PM
looks good !:thumbsup:
the head shakes a little bit too much, i think......
the character looks lightly as his body has no weight .....let the hip more go up and down, when his feet put on the ground.....
:beer:
CGTalk Moderation
01-14-2006, 06:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.