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lions
01-17-2003, 02:41 PM
I've connected a locator's translation to a curveControls's rotate pivot. When I move the locator I change the pivot of the curveControl.
The problem: when I rotate the curveControl in any direction and then I move the locator, all the joints hierarchy moves!
What I Want is to move the locator to change pivot's location and I want my bones to remain static.

Thanks in advance.

Sorry for my bad english, I'm from Papiol (Spain)

freshNfunky
04-21-2005, 10:03 PM
it's correct ;)

just was looking for rotate pivot setups for a foot but i don't think you can give me the answer i need.

remember read a tutorial in the learning maya foundation book, but can't find it again :(

cheers :beer:

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04-21-2005, 10:03 PM
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