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View Full Version : Reactor controller - Get into it!


pete
01-17-2003, 01:28 PM
Hi there,

Ive been using Max 4 for quite I while now and I recently came to realise how many people don't use the reactor controller!
Believe me it's the most usefull tool they've intergrated for a while, for instance you can make a progressive morph thats better than the progressive morphs in max 5!, just by using the reactor controller! YAY

Say you have a morph of an eyeball blinking, and in the middle of the blink the eyelid cuts through the eyeball well fear not! all you have to do is make another morph that moves the eyelid verts away from the eyeball and reactor controll that morph to the blink morph! You can then adjust the reactor curve so that the eyelid smoothly moves away from the eye, then comes back when the eye is fully closed.

If your eyelid verts aren't behaving properly then just set the morph target to auto update so you can check out the way they are moving as you create them.

The problem with progressive morphs in max 5 is that they are linear and it just doesn't look as fluid.


So I hope that helps someone
:hmm:

seeya

Mahlon
01-17-2003, 02:38 PM
I'm with ya. :) I love the reactor controller for correcting skin deformation. But the problem was, at least for me, in max 5 the reactor controllers seemed, as they say, buggy-as-hell. But 5.1.......swa-heeet. It works like a dream, and now I can continue my rig the way it was meant to be. :thumbsup:


Mahlon:beer:

CarlosA
01-18-2003, 10:09 AM
i use the reactor controller over wireing all the time.
works great for fingers to attribute conection, and stuff like that.
it's great.

eudemonie
01-18-2003, 11:18 AM
have a look at the 3dbuzz video tuts,
there are 2 interessant lessons about reactor controllers

--
eu

Bobo
01-18-2003, 11:33 AM
Originally posted by Sfinktinator
The problem with progressive morphs in max 5 is that they are linear and it just doesn't look as fluid.


Nope, Progressive Morphs in max 5 are not linear.
They are linear only if you have set the Tension to 0.0
But the Reactor controller is really powerful.
Unfortunately, the UI isn't the most intuitive and many people don't even know it has been there since R3...some don't even know it is there at all ;)

CarlosA
01-18-2003, 11:38 AM
very true bobo,
some of my maya friend are amazed when they see that max also has set drivenkeys! ..and they thought they were special.

Aaron Moore
01-18-2003, 05:41 PM
Originally posted by Bobo
Nope, Progressive Morphs in max 5 are not linear.
They are linear only if you have set the Tension to 0.0
But the Reactor controller is really powerful.
Unfortunately, the UI isn't the most intuitive and many people don't even know it has been there since R3...some don't even know it is there at all ;)

what 3d tutorials are u refering to on 3dbuzz?

I'm admit i'm feeling a little lost... can anyone point me to a quick rundown on using the reactor controller? :p

I hate not knowing things :annoyed:

anything else I should know about but don't :rolleyes:

Mahlon
01-18-2003, 06:21 PM
Generally, what it does is make 'one something' react to the condition of 'another something'. Practical example would be something like this: Say you have a light switch that you've modeled onto the wall of your room. When you animate that light switch's rotation to turn it in the on position, you want the light bulb (that you've also put in your scene) to turn on automatically. See? You can use it for all sorts of things. I use it to correct skin deformation by having one bone's(who has been assigned some of the verts in skin) position 'react to' another bones rotation.

The tutorial at 3d buzz gives you an good start on how to use it, and what it does.

His tutorials are located under 'downloads' at the top left of the mainpage. Then go in the list under max tutorials till you find the one on reactor controller.

Well worth learning, and easy too. Makes me happy.:bounce: Especially in 5.1

Mahlon

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