PDA

View Full Version : Skeleton Rig for MAX in your own character


vescardo
07-11-2006, 12:55 PM
Does anyone know which is the way to adapt the Skeleton Rig (By Brad Noble) to an existing geometry?
I have a character, very simple, but I dont know how to use your skeleton rig inside this figure.

[+info] Skeleton Rig Home Page (http://www.bradnoble.net/rigging/index.html) (Free download and Video Tutorials)

http://www.bradnoble.net/images/rig%20usage%20thumb.jpg

Thank you,
Victor

Mahlon
07-11-2006, 05:13 PM
There's a macroscript that he included with the download (I believe). If you run that, you'll be able to resize the individual parts of the rig to suit your character. Really neat. One of the most naturally responding rigs I've used. It just moves right.

Mahlon

Mahlon
07-11-2006, 05:13 PM
There's a macroscript that he included with the download (I believe). If you run that, you'll be able to resize the individual parts of the rig to suit your character. Really neat. One of the most naturally responding rigs I've used. It just moves right.

Mahlon

vescardo
07-11-2006, 11:50 PM
But, I dont know how to atach the blue boxes to my own character geometry. :sad:

eek
07-11-2006, 11:54 PM
Err.. you skin your characters geometry to the rig (blue skeleton)

vescardo
07-12-2006, 02:00 AM
Than you very much!!:thumbsup:

CGTalk Moderation
07-12-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.